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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Controllers v
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Controller gets recognized only when using OpenGL?
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Controller gets recognized only when using OpenGL?
03-06-2013, 09:52 PM
#1
Nico
Unregistered
 
Hi,
ive read here for weeks and so far everything worked fine. I hope im not making too many mistakes, im still learning proper english.

Yesterday i got a new LG 3d TV. 3d Vision (with 3dtv play) works fine.

The problem is that my 360 controller setup for OpenGl and Gamecube games stops working in games everytime i switch to directx9.

As far as i know we do need Dolphin to use DirectX in order to play in stereoscopic 3d. Controllers are (although they dont work ingame using directX) recognized properly in configurations as they are when working and using OpenGl. Im using 360 Pads named Xinput 0 and Xinput 1 and the buttons are set properly. Playing Wiigames with Wiimote is no Problem, its just the Gamecube 360 combo with the problem here.

Ive tried switching off Xpadder (which im using for Hyperspin and the other games and which is basically switched off normaly when using Doplphin), updated DirectX runtime, tried three different Dolphin releases (including the newest(?) 3.5-564), searched the whole forum but now really got no clue anymore.

I really hope you guys can help me finding my peace in playing Double Dash and Zelda with my friends in 3d finally.


Operating System: 7 x64
Processor/CPU: i5
Video Card/GPU: 570 ti
Memory/RAM: 8gb
Dolphin Revision Currently Using: 3.5-564 x64
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03-07-2013, 09:56 PM
#2
Nico
Unregistered
 
UPDATE: I was too stupid to simply try out Directx11 (just 9 because of the "enable 3d Vision" which disapears when using 11). It works perfectly now and looks even better than expected although i couldnt find the answer to the problem regarding directx9.

Mario Galaxy and Zelda are amazing in 3d, its almost like looking through a trippy window.

Love it, hope this helps someone with the same problem.
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