• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Controllers v
« Previous 1 ... 14 15 16 17 18 ... 320 Next »

Control Games by Jogging
View New Posts | View Today's Posts

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Control Games by Jogging
05-12-2021, 03:41 AM
#1
pellaeon Offline
Junior Member
**
Posts: 1
Threads: 1
Joined: May 2021
Hey guys, I've been using Dolphin for a while now but just joined the forums. Recently I was thinking back to the jogging minigame in Wii Fit, and I was wondering if it was possible to control other games in the same way. In other words, I'm trying to configure Dolphin so that I can put the Wiimote in my pocket and map the motion outputs it generates when I jog in place to the analog stick of the emulated Wiimote (or GameCube controller) in Dolphin.

So far I've been able to map the Wiimotes' motion axes to the analog stick. However, this creates the effect of the character moving for a brief moment every time I lift my leg, instead of moving smoothly while I jog. I tried messing around with the functions available in the input configuration window, but I couldn't figure out how to use them effectively.

So my question is, has anyone successfully mapped a jogging motion to the emulated analog stick, or does anyone have tips on how to do so?
Find
Reply
05-14-2021, 04:11 AM
#2
tvc_lifer Offline
Junior Member
**
Posts: 11
Threads: 3
Joined: May 2021
(05-12-2021, 03:41 AM)pellaeon Wrote: So far I've been able to map the Wiimotes' motion axes to the analog stick. However, this creates the effect of the character moving for a brief moment every time I lift my leg, instead of moving smoothly while I jog.

...my question is, has anyone successfully mapped a jogging motion to the emulated analog stick, or does anyone have tips on how to do so?

It sounds like you want to map the jog motion to your Up control pad input? It also sounds like you may have done this already.

The "pulse" function sounds like your route. It regulates how long an input is held down. Put this in the `Up` control pad advanced options panel:

CODE:
                                                             `Up`|pulse(`motion input`, 0.5)


`Up` is the normal input of the control pad.
`|` is the operator for and/ or, so if you accidentally trigger the control pad up it still works.
'motion input' is whatever your motion trigger is called. Give it the correct name in your setup.
`0.5` is a half second hold. This will turn the quick pulses that your getting into longer ones. If its too long, reduce the time. If you want the pulse to last longer, increase the time. If the amount of time is below zero you must enter '0.5' and not '.5'.
Find
Reply
« Next Oldest | Next Newest »


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode