Hey guys, I've been using Dolphin for a while now but just joined the forums. Recently I was thinking back to the jogging minigame in Wii Fit, and I was wondering if it was possible to control other games in the same way. In other words, I'm trying to configure Dolphin so that I can put the Wiimote in my pocket and map the motion outputs it generates when I jog in place to the analog stick of the emulated Wiimote (or GameCube controller) in Dolphin.
So far I've been able to map the Wiimotes' motion axes to the analog stick. However, this creates the effect of the character moving for a brief moment every time I lift my leg, instead of moving smoothly while I jog. I tried messing around with the functions available in the input configuration window, but I couldn't figure out how to use them effectively.
So my question is, has anyone successfully mapped a jogging motion to the emulated analog stick, or does anyone have tips on how to do so?
So far I've been able to map the Wiimotes' motion axes to the analog stick. However, this creates the effect of the character moving for a brief moment every time I lift my leg, instead of moving smoothly while I jog. I tried messing around with the functions available in the input configuration window, but I couldn't figure out how to use them effectively.
So my question is, has anyone successfully mapped a jogging motion to the emulated analog stick, or does anyone have tips on how to do so?