I have recently upgraded from dolphin 3.0 to the newest revision as of yesterday (don't remember the number), and I have noticed that the emulator crashes a ton now. Almost every 15 minutes or less, windows will pop up saying that dolphin has stopped working, and it shuts it down. After the window goes away, I can see that dolphin resumes normally about 1/2 a second before being shut down by Windows.
I really liked the newer version as my games work much better on it, but I have reverted to the old version because it rarely ever crashes. Is there a fix for this? If not, I just want to let the devs know about this. Thanks.
These are my Specs:
Intel Core i7 2nd generation 2 Ghz
8 Gigs RAM
Nvidia GT 555M
Windows 7 Professional 64-bit
My dolphin (Version 3.0 r631) settings:
Config:
Enable Dual Core - on
Enable Ide Skipping - off
Enable Cheats - on
Framelimit - 60
Use FPS for limiting - off
Skip GC BIOS - on
CPU Emulator Engine - JIT Recompiler
Lock threads to core - off
Use Panic Handlers - off
Direct3D9 Settings
General:
All boxes unchecked
Dx9
Fullscreen resolution- 1600x900
Aspect ratio- auto
Enhancements:
Render to Main Window- off
Internal Resolution- Auto (multiple of 640x528)
Anti-Aliasing - none
Anisotropic Filtering - 1x
Force texture filtering - off
Per-Pixel Lighting - off
EFB Scaled Copy - on
All other boxes unchecked
Hacks:
Fast Mipmaps - on
EFB Copies - Texture
Skip EFB access from CPU - off
Disable Per-Pixel Depth- on
Ignore Format Changes- on
Texture Cache - Middle
External Frame Buffer- Disable
All other boxes unchecked
Advanced:
All off
DSP Settings
DSP HLE emulation
Audio Backend- XAudio2
Sample Rate-48000 Hz
All of these games had crashing:
Super Mario Sunshine (GC)
Final Fantasy Crystal Chronicles: My Life as a King (Wiiware)
Fire Emblem: Radiant Dawn (Wii)
Legend of Zelda: Wind Waker (GC)
Final Fantasy Crystal Chronicles (GC)
(that's all the games I have)
I did notice that Fire Emblem played much more smoothly graphically (When it worked) than it did in 3.0/
I really liked the newer version as my games work much better on it, but I have reverted to the old version because it rarely ever crashes. Is there a fix for this? If not, I just want to let the devs know about this. Thanks.
These are my Specs:
Intel Core i7 2nd generation 2 Ghz
8 Gigs RAM
Nvidia GT 555M
Windows 7 Professional 64-bit
My dolphin (Version 3.0 r631) settings:
Config:
Enable Dual Core - on
Enable Ide Skipping - off
Enable Cheats - on
Framelimit - 60
Use FPS for limiting - off
Skip GC BIOS - on
CPU Emulator Engine - JIT Recompiler
Lock threads to core - off
Use Panic Handlers - off
Direct3D9 Settings
General:
All boxes unchecked
Dx9
Fullscreen resolution- 1600x900
Aspect ratio- auto
Enhancements:
Render to Main Window- off
Internal Resolution- Auto (multiple of 640x528)
Anti-Aliasing - none
Anisotropic Filtering - 1x
Force texture filtering - off
Per-Pixel Lighting - off
EFB Scaled Copy - on
All other boxes unchecked
Hacks:
Fast Mipmaps - on
EFB Copies - Texture
Skip EFB access from CPU - off
Disable Per-Pixel Depth- on
Ignore Format Changes- on
Texture Cache - Middle
External Frame Buffer- Disable
All other boxes unchecked
Advanced:
All off
DSP Settings
DSP HLE emulation
Audio Backend- XAudio2
Sample Rate-48000 Hz
All of these games had crashing:
Super Mario Sunshine (GC)
Final Fantasy Crystal Chronicles: My Life as a King (Wiiware)
Fire Emblem: Radiant Dawn (Wii)
Legend of Zelda: Wind Waker (GC)
Final Fantasy Crystal Chronicles (GC)
(that's all the games I have)
I did notice that Fire Emblem played much more smoothly graphically (When it worked) than it did in 3.0/