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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
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Constant Audio Popping Without Framelimit @ Audio
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Constant Audio Popping Without Framelimit @ Audio
02-09-2014, 04:47 AM
#1
Renatar567 Offline
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This problem happens with both HLE and LLE. Sometimes right away, or sometimes after a while, audio popping at a seemingly fixed interval sets in. These are just little pops which appear at different volumes and at different 'locations' in the audio channels, at maybe an interval of 3 seconds. SWetting framelimit to audio fixed it, mostly. I would however still like to know what causes this.

My specs:
Processor: i7 4770k @ 3,5-,9
GPU: MSI GTX 760 Twin Frozzr OC
6 GB RAM
Mobo: Asrock z87m Extreme 4
Externel sound card: Asus Xonar DX
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02-09-2014, 04:56 AM
#2
DJBarry004 Offline
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Are you using OpenAL audio backend?
Rig 1: Windows 10 Home | AMD A6-1450 @ 600/1000/1400 MHz | AMD Radeon HD Graphics 8250 | 4GB RAM | HP Pavilion TouchSmart 11.

Rig 2: Windows 10 Pro | Intel Core i7-2640M @ 780/2800/3500 MHz | Intel HD 3000 Mobile | 8GB RAM | Dell Latitude 6320.
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02-09-2014, 05:06 AM
#3
Renatar567 Offline
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(02-09-2014, 04:56 AM)DJBarry004 Wrote: Are you using OpenAL audio backend?

No, XAudio2.
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02-09-2014, 05:08 AM
#4
DJBarry004 Offline
Don't even bother...
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(02-09-2014, 05:06 AM)Renatar567 Wrote:
(02-09-2014, 04:56 AM)DJBarry004 Wrote: Are you using OpenAL audio backend?

No, XAudio2.

Try with DSound and tell me if it´s still happening.
Rig 1: Windows 10 Home | AMD A6-1450 @ 600/1000/1400 MHz | AMD Radeon HD Graphics 8250 | 4GB RAM | HP Pavilion TouchSmart 11.

Rig 2: Windows 10 Pro | Intel Core i7-2640M @ 780/2800/3500 MHz | Intel HD 3000 Mobile | 8GB RAM | Dell Latitude 6320.
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02-09-2014, 05:25 AM
#5
Renatar567 Offline
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(02-09-2014, 05:08 AM)DJBarry004 Wrote:
(02-09-2014, 05:06 AM)Renatar567 Wrote:
(02-09-2014, 04:56 AM)DJBarry004 Wrote: Are you using OpenAL audio backend?

No, XAudio2.

Try with DSound and tell me if it´s still happening.

It does.
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02-09-2014, 06:13 AM
#6
KHg8m3r Offline
Doesn't sleep, just Dolphin and Robots
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Try these:
1) Update drivers, Windows updates, DirectX Web installer (may be missing some parts), and latest version of Visual C++
2) Make sure under Power Management in Windows you're running in High Performance. Also set a high performance profile under Nvidia Control Center
3) Use the OpenGL backend on one of the latest dev builds, as it is faster than D3D. The current dev build is 4.0-826
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02-09-2014, 06:25 AM
#7
Renatar567 Offline
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All my drivers are up to date, and I switched to performance mode. But now, when I launch in OpenGL mode I just get a black screen with a FPS counter and sound. What the hell did I do?
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02-09-2014, 06:29 AM
#8
DJBarry004 Offline
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Post your graphic configs, but I´m almost sure that you probably disabled EFB copies.
Rig 1: Windows 10 Home | AMD A6-1450 @ 600/1000/1400 MHz | AMD Radeon HD Graphics 8250 | 4GB RAM | HP Pavilion TouchSmart 11.

Rig 2: Windows 10 Pro | Intel Core i7-2640M @ 780/2800/3500 MHz | Intel HD 3000 Mobile | 8GB RAM | Dell Latitude 6320.
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02-09-2014, 06:33 AM (This post was last modified: 02-09-2014, 06:37 AM by Renatar567.)
#9
Renatar567 Offline
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(02-09-2014, 06:29 AM)DJBarry004 Wrote: Post your graphic configs, but I´m almost sure that you probably disabled EFB copies.

I don't think it has much to do with my settings, because between games working and not working I changed nothing. This is so weird. DX11 works fine.

Reverting Nvidia settings to default fixed it. So the combination of tip 2 and 3 were less than ideal really.
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02-09-2014, 08:09 AM
#10
KHg8m3r Offline
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Don't use Nvida Control center to force enhancements, Dolphin doesn't like it. Look here for the GPU part on Nvidia: https://forums.dolphin-emu.org/Thread-unofficial-laptop-performance-guide Only change the setting for the power management mode
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