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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Confused about 1x, 2x 3x native and such.
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Confused about 1x, 2x 3x native and such.
08-20-2013, 08:56 AM
#1
Otakumegane Offline
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So it states that 1x is 640x548 and not 480p.

So games in dolphin don't render in true 16:9?
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08-20-2013, 09:02 AM
#2
garrlker Offline
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Exactly, nor do games on the actual consoles(except those that support it).
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08-20-2013, 09:10 AM
#3
oliverfrancisco Offline
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It´s not 480p because that´s not a display resolution, it´s a rendering resolution that the emulator uses for any determined game.

Take in mind:

480p = 4:3 = native game resolution.

16:9 = Widescreen. Yes, games can be forced to be displayed in that way, but their native video format is 480p (standard definition in modern TVs).

Also you will notice that forcing 16:9 instead of 4:3 make things to look two times bigger than they really look like.
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08-20-2013, 09:15 AM (This post was last modified: 08-20-2013, 01:33 PM by NaturalViolence.)
#4
NaturalViolence Offline
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Depends on the game. Most GC games don't support 16:9 but most wii games do. On the real hardware they are rendered at 640 x 528 anamorphically either way. The game will then stretch the image to 640 x 480 for fullscreen or 854 x 480 (if supported) for widescreen. So no it doesn't do true 16:9. But keep in mind that because it's anamorphic you won't notice any stretching. The game renders the image with 4:3 or 16:9 FoV ratios producing a compressed image. Once it stretches the image back out it will look normal. Just like a DVD movie.

You can easily jack up the IR to higher than your screen resolution so it's not really a big deal because then you're downscaling instead of upscaling. Thus you won't notice any difference in image quality even though it's not technically true widescreen rendering as you put it.

oliverfrancisco Wrote:It´s not 480p because that´s not a display resolution, it´s a rendering resolution that the emulator uses for any determined game.

Not sure what point you're trying to make here...

oliverfrancisco Wrote:480p = 4:3 = native game resolution.

Not true. 480p simply means 480 scanlines with progressive scanning. It has nothing to do with the aspect ratio. 640 x 480, 720 x 480, and 854 x 480 are all common 480p resolutions.

oliverfrancisco Wrote:16:9 = Widescreen. Yes, games can be forced to be displayed in that way, but their native video format is 480p (standard definition in modern TVs).

Which can be 4:3 or 16:9......

oliverfrancisco Wrote:Also you will notice that forcing 16:9 instead of 4:3 make things to look two times bigger than they really look like.

Many games support 16:9 so for those games it works fine.

For a game that doesn't support 16:9 you can use widescreen hack to avoid stretching.

Of course none of this has anything to do with what he asked so I don't really know why you're bringing it up.
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08-21-2013, 08:25 AM
#5
yogoes123 Offline
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(08-20-2013, 09:15 AM)NaturalViolence Wrote: Depends on the game. Most GC games don't support 16:9 but most wii games do. On the real hardware they are rendered at 640 x 528 anamorphically either way. The game will then stretch the image to 640 x 480 for fullscreen or 854 x 480 (if supported) for widescreen. So no it doesn't do true 16:9. But keep in mind that because it's anamorphic you won't notice any stretching. The game renders the image with 4:3 or 16:9 FoV ratios producing a compressed image. Once it stretches the image back out it will look normal. Just like a DVD movie.

You can easily jack up the IR to higher than your screen resolution so it's not really a big deal because then you're downscaling instead of upscaling. Thus you won't notice any difference in image quality even though it's not technically true widescreen rendering as you put it.

oliverfrancisco Wrote:It´s not 480p because that´s not a display resolution, it´s a rendering resolution that the emulator uses for any determined game.

Not sure what point you're trying to make here...

oliverfrancisco Wrote:480p = 4:3 = native game resolution.

Not true. 480p simply means 480 scanlines with progressive scanning. It has nothing to do with the aspect ratio. 640 x 480, 720 x 480, and 854 x 480 are all common 480p resolutions.

oliverfrancisco Wrote:16:9 = Widescreen. Yes, games can be forced to be displayed in that way, but their native video format is 480p (standard definition in modern TVs).

Which can be 4:3 or 16:9......

oliverfrancisco Wrote:Also you will notice that forcing 16:9 instead of 4:3 make things to look two times bigger than they really look like.

Many games support 16:9 so for those games it works fine.

For a game that doesn't support 16:9 you can use widescreen hack to avoid stretching.

Of course none of this has anything to do with what he asked so I don't really know why you're bringing it up.
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08-21-2013, 09:31 AM
#6
NaturalViolence Offline
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1. And you are who exactly?
2. It's better to greet someone via PM than in a completely unrelated forum thread.
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