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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Configurable Post Processing
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Configurable Post Processing
07-19-2014, 12:30 AM
#1
Synotron
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any one have ideas for post processing for dolphin? or any ways that it can done
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07-19-2014, 12:37 AM
#2
KHg8m3r Offline
Doesn't sleep, just Dolphin and Robots
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Like adding extra shaders? Switch the backend to OpenGL, and under enhancements, there are some like that.
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07-19-2014, 12:39 AM
#3
kinkinkijkin Offline
Human embodiment of the headache caused by a weird issue
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It's already done via the post shaders' files. Some can be configured, some can't. Adding a UI option would be a lot of hassle* for custom post shaders, too, so it's better off this way, considering that it's a small thing.
in a perfect world we would all be piles of sand with no ability to form coherent bodies of body
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07-19-2014, 07:21 AM
#4
Sonicadvance1 Offline
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There are some ideas floating around for improving user configurability of the PP shaders.
I haven't had a chance to implement them.
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