(07-16-2018, 05:20 PM)degasus Wrote: Nice. Do you want to open a PR for this bug? I've already dropped the plattform register, so upstream should be close to working already.
Edit: You should rebase your branch. This bug has been fixed a month ago: https://github.com/dolphin-emu/dolphin/pull/7033
Thanks for the hint! This fix must have gone into the code shortly after I decided to wait for remote debugging support...
Positive things first. ARM64 version is running great and stable under Windows with Snapdragon 835 SoC using Direct3D/XInput/XAudio2.
Getting 60 fps with 2x native resolution in quite a few games like: Soul Calibur 2, Burnout, Viewtiful Joe, Rayman 3. RE4 is also running fullspeed @30 fps - all with perfect sound.
As comparison Viewtiful Joe was running with 16 fps with cached interpreter before

Did a pull a and merge...now for some reason WxWidgets is removed from externals - likewise the main project is now Dolphin_QT

Does this mean I need to get hold of QT framework and compile this externally?
