(03-26-2018, 03:38 AM)JosJuice Wrote: I wonder if you could just exclude everything that's in Source/Core/Common/GL/... I haven't really worked on the graphics backend code, so I'm not sure if that's going to lead to problems with something else.
Its already excluded from build. However i found something disturbing:
The VideoConfig class is implemented in VideoConfig.cpp ...as far as good ... except:
void VideoConfig::UpdateProjectionHack()
{
::UpdateProjectionHack(g_Config.phack);
}
Is implemented in VideoBackends/OGL/Render.cpp
Since i have excluded that file i am getting a linker error. On the other hand i do not see a single reason why it is not implemented in VideoConfig.cpp as it should be? So i moved the implementation into VideoConfig.cpp but why wasn't it there in the first place?
