I'm interested in doing SVN builds of PCSX2. However, they add a lot more stuff to Visual Studio than Dolphin does, so now I'm worried it might cause conflicts.
According to their Build Guide, they add much more than just DirectX (which is the only add-on for VS that Dolphin uses).
PCSX2 also uses "OpenGL Extension Wrangler" and "nVidia's CG Toolkit".
So their adding the following to the Directories:
Any idea if this is going to break my ability to build Dolphin, or will Dolphin just use what it needs to and ignore these other add-ons?
According to their Build Guide, they add much more than just DirectX (which is the only add-on for VS that Dolphin uses).
PCSX2 also uses "OpenGL Extension Wrangler" and "nVidia's CG Toolkit".
So their adding the following to the Directories:
Code:
# Under the Win32 Platform, you need to add the following to Include files:*If you installed GLEW elsewhere, reflect here
$(DXSDK_DIR)\Include
$(ProgramFiles)\NVIDIA Corporation\Cg\include
C:\Development\Add-on Libraries\GLEW\include
# Under the Win32 Platform, you need to add the following to Library files:*If you installed GLEW elsewhere, reflect here
$(DXSDK_DIR)\Lib\x86
$(ProgramFiles)\NVIDIA Corporation\Cg\lib
C:\Development\Add-on Libraries\GLEW\lib
# Under the x64 Platform, I added the following for Library files:*NVIDIA Directory only available or necessary if compiling on a 64-bit OS
$(ProgramFiles)\NVIDIA Corporation\Cg\lib.x64
$(DXSDK_DIR)\Lib\x64
Any idea if this is going to break my ability to build Dolphin, or will Dolphin just use what it needs to and ignore these other add-ons?