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Combining revisions
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Combining revisions
03-29-2013, 05:33 AM
#1
Celiacus
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Hi, I'm not any good at emulators or anything like that. I just wondered if there's any way to combine revisions so that I can have my issues on Fire Emblem: Path of Radiance fixed. I have choppy sound and a foggy map, I've found revisions for both of them, but I don't seem to find a way to combine them without one ruining for the other.

Thanks in advance.
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03-29-2013, 05:37 AM
#2
haddockd Offline
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It is my understanding that if a feature works and then does not in a later build, then it is considered a regression. You should find which build causes those items to stop working, and open an issue for each of the 2 issues you mentioned. It may be something the devs can fix.
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03-29-2013, 05:49 AM
#3
Celiacus
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One other question, I found this DFF file that might help. But I have no idea how to use it, where should I place it and what should I do with it in order for it to work?

EDIT: I can add that the revisions are these two:
http://dolphin-emu.org/download/dev/e877...f2cb8a203/
http://dolphin-emu.org/download/dev/ba34...5f4bb9a31/
Found these two here http://wiki.dolphin-emu.org/index.php?ti...f_Radiance

Alot of people seem to have it working, so I don't get it.
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03-29-2013, 09:39 AM
#4
NaturalViolence Offline
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Caliacus Wrote:Alot of people seem to have it working, so I don't get it.

Have what working?

I don't think you're going to be able to combine the source code for the revisions that you want. I would open an issue report if I were you.
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03-29-2013, 12:56 PM (This post was last modified: 03-29-2013, 12:56 PM by pauldacheez.)
#5
pauldacheez Offline
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.dff files (better known as FIFO logs) won't help you fix anything - they certainly help the devs figure out how to fix graphical issues, but even then it's just them playing the FIFO log, changing things in the source code and recompiling, then playing the log again to see if it looks any different.

This "combining revisions" business is possible, but it isn't really for those who don't know how to compile their own builds from source and use Git. I can certainly do this, but I'd need a proper, working Windows installation to make you a build, and I haven't had one of those in quite a while. :P

If you say the choppy sound issue's caused by new-ax-hle, try the OpenAL audio backend in a recent revision. You're probably just not running the game at full speed (especially not with an old Core Duo); new-ax-hle produces choppy, slowed-down audio if you're running the game at less than full speed (a side effect of actually emulating the AX µcode properly). The OpenAL backend timestretches audio so that it won't be choppy at lower speeds (though it'll still be slower in tempo), which negates 80% of the downside of new-ax-hle. If you want the old AX HLE back... well, honestly, you don't. All you'll get is lower-quality audio and semi-frequent crashes - it was so poorly-written that it's surprising that it ever worked at all.
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03-29-2013, 10:21 PM (This post was last modified: 03-29-2013, 10:22 PM by LordVador.)
#6
LordVador Offline
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@Celiacus: You should use a recent build (I see you're using Dolphin 3.5). Sound and fog issues should be fixed.
Read the official game thread and post in there if you have more questions http://forums.dolphin-emu.org/Thread-gc-...nce--26131
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