Keep all the settings you have for the classic controller. I'm going to give you instructions for using the keyboard and mouse for the wiimote pointer, since it won't mess with your classic controller setup on your 360 controller. If you want to use 360 controller for the wiimote or something, you can but that's a lot harder.
These instructions assume you are using the latest dev builds. I don't know or care what 4.0.2 has.
In the emulated wiimote main view (not the classic controller extension), middle click anything you may have there, just clear it out (don't press the clear button as that will clear out your classic controller extension too). Keep the device dropdown in the upper left the same - it should always say Xinput0 (or 1 or whatever your 360 controller is). Right click IR Up, and in the device dropdown there, select DInput/0/Keyboard Mouse, hit "Clear" in that window to clear out what's in the bottom field, and then in the list of stuff, find and select "Cursor Y-". It will fill the lower blank with 'DInput/0/Keyboard Mouse:Cursor Y-'. Congrats, you did it.
Set IR Down, Left, and Right in the same manner. Then assign right click to the B button (Monster Hunter using B on the wiimote to call up the pointer) and left click to the A button. All using the same method. The buttons assigned for each value should be the following.
IR Up: 'DInput/0/Keyboard Mouse:Cursor Y-'
IR Down: 'DInput/0/Keyboard Mouse:Cursor Y+'
IR Left: 'DInput/0/Keyboard Mouse:Cursor X-'
IR Right: 'DInput/0/Keyboard Mouse:Cursor X+'
Button A: 'DInput/0/Keyboard Mouse:Click 0'
Button B: 'DInput/0/Keyboard Mouse:Click 1'
Now all you have to do is right click for the pointer to appear, move it with your mouse, and then left click for whatever A does (lol I honestly don't know, but the pointer has to do something! I have a real wiimote and classic controller and I couldn't find where to actually use the pointer). The setup is very similar to how it works on a real classic controller and wiimote - take a hand off the classic controller and hold the wiimote.
These instructions assume you are using the latest dev builds. I don't know or care what 4.0.2 has.
In the emulated wiimote main view (not the classic controller extension), middle click anything you may have there, just clear it out (don't press the clear button as that will clear out your classic controller extension too). Keep the device dropdown in the upper left the same - it should always say Xinput0 (or 1 or whatever your 360 controller is). Right click IR Up, and in the device dropdown there, select DInput/0/Keyboard Mouse, hit "Clear" in that window to clear out what's in the bottom field, and then in the list of stuff, find and select "Cursor Y-". It will fill the lower blank with 'DInput/0/Keyboard Mouse:Cursor Y-'. Congrats, you did it.
Set IR Down, Left, and Right in the same manner. Then assign right click to the B button (Monster Hunter using B on the wiimote to call up the pointer) and left click to the A button. All using the same method. The buttons assigned for each value should be the following.
IR Up: 'DInput/0/Keyboard Mouse:Cursor Y-'
IR Down: 'DInput/0/Keyboard Mouse:Cursor Y+'
IR Left: 'DInput/0/Keyboard Mouse:Cursor X-'
IR Right: 'DInput/0/Keyboard Mouse:Cursor X+'
Button A: 'DInput/0/Keyboard Mouse:Click 0'
Button B: 'DInput/0/Keyboard Mouse:Click 1'
Now all you have to do is right click for the pointer to appear, move it with your mouse, and then left click for whatever A does (lol I honestly don't know, but the pointer has to do something! I have a real wiimote and classic controller and I couldn't find where to actually use the pointer). The setup is very similar to how it works on a real classic controller and wiimote - take a hand off the classic controller and hold the wiimote.
![[Image: RPvlSEt.png]](https://i.imgur.com/RPvlSEt.png)
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