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cmakelist changes for opencl on linux
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cmakelist changes for opencl on linux
12-21-2012, 09:17 PM
#14
algarues Offline
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(12-21-2012, 04:31 PM)delroth Wrote: Texture decoding is not a bottleneck in Dolphin anyway. Your CPU is very good at it.
In that case it could be used to address other performance bottlenecks, such as the hyrule field slowdown or whatever you think might be important

paradoxically, since it seems to me that in Dolphin the CPU does a lot of work that in reality the GPU should do (e.g. texture decoding)

opencl could be used in the emulator to have the GPU supporting what would have been heavy CPU calculations on the wii

If the code was changed to make opencl always compilable in Linux, other coders could address the issue
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Messages In This Thread
cmakelist changes for opencl on linux - algarues - 12-18-2012, 08:12 AM
RE: cmakelist changes for opencl on linux - Shonumi - 12-18-2012, 02:49 PM
RE: cmakelist changes for opencl on linux - algarues - 12-18-2012, 06:49 PM
RE: cmakelist changes for opencl on linux - neobrain - 12-19-2012, 12:19 AM
RE: cmakelist changes for opencl on linux - algarues - 12-19-2012, 06:34 AM
RE: cmakelist changes for opencl on linux - neobrain - 12-19-2012, 06:46 AM
RE: cmakelist changes for opencl on linux - algarues - 12-20-2012, 10:50 AM
RE: cmakelist changes for opencl on linux - neobrain - 12-20-2012, 06:36 PM
RE: cmakelist changes for opencl on linux - algarues - 12-21-2012, 02:00 AM
RE: cmakelist changes for opencl on linux - Shonumi - 12-21-2012, 02:55 AM
RE: cmakelist changes for opencl on linux - algarues - 12-21-2012, 09:00 AM
RE: cmakelist changes for opencl on linux - Shonumi - 12-21-2012, 04:01 PM
RE: cmakelist changes for opencl on linux - delroth - 12-21-2012, 04:31 PM
RE: cmakelist changes for opencl on linux - algarues - 12-21-2012, 09:17 PM
RE: cmakelist changes for opencl on linux - delroth - 12-22-2012, 12:00 AM

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