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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Controllers v
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Clarification on using a dolphinbar these days.
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Clarification on using a dolphinbar these days.
06-14-2017, 11:40 PM
#1
Sannakji Offline
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Looking to go back through the Metroid Prime Trilogy before 4 releases. I have a real wiimote plus and dolphinbar. I also have the GC controller mayflash adapter and did the Zadig thing but I think the bluetooth passthrough thing is complicating the dolphinbar thing for me.  My dolphinbar doesn't seem to want to update through Mayflash's firmware, the text stays greyed out. But, once I run dolphin, the IR of the wiimote is actually picked up, but its being used as an IR pointer, it moves the Windows mouse. Can't get into the game though, even after hitting alt+f5. Windows 10 by the way. I'd rather use the BT of the dolphinbar if it's going to be on for the LED's anyway, but my PC does have Bluetooth on the motherboard, for what it's worth. What's the simplest way to get this working? A link to the simplest guide will do. Thanks.
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06-14-2017, 11:49 PM
#2
JosJuice Offline
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Set the DolphinBar to mode 4.
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06-15-2017, 10:42 PM (This post was last modified: 06-15-2017, 11:22 PM by Sannakji.)
#3
Sannakji Offline
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Thanks, done. Still getting a 'communication with the wiimote has been interrupted' warning from Metroid though (probably all titles), even after hitting alt+F5 though (not actually sure what this does, just read about it). What am I doing wrong?

EDIT: Never mind, after hitting 'continuous scan' and giving the button beside it a few pumps the wiimote vibrates into life. Getting a weird black dot in the centre of the screen playing MP1 though... might be only during actual gameplay? Very strange.
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