I'm also curious to know if this "Texture Forwarding" method Citra is using is able to be ported or implemented to other emulators like Dolphin, PCSX2, DeSmuME, etc...
I know the emulators I mentioned above can be upsaled (including DeSmuME using the unofficial "X432R" version) but thisĀ "Texture Forwarding" method seems to be a different way of doing it.
Any developer care to elaborate on this matter?
I know the emulators I mentioned above can be upsaled (including DeSmuME using the unofficial "X432R" version) but thisĀ "Texture Forwarding" method seems to be a different way of doing it.
Any developer care to elaborate on this matter?
[CPU]: Intel Core i7-4790K 4.0GHz
[GPU]: EVGA GeForce GTX 970 Superclocked ACX 2.0 4GB GDDR5
[PSU]: EVGA SuperNOVA G1 1000W (80 Plus Gold)
[RAM]: Corsair Vengeance 16GB (2x8GB) DDR3 1600MHz
[MOBO]: MSI Z97-GAMING 5
[PC CASE]: ENERMAX Ostrog GT (Red)
[CPU FAN]: Cooler Master: Hyper 212 EVO
[OS]: Windows 10 Pro (21H2)
[GPU]: EVGA GeForce GTX 970 Superclocked ACX 2.0 4GB GDDR5
[PSU]: EVGA SuperNOVA G1 1000W (80 Plus Gold)
[RAM]: Corsair Vengeance 16GB (2x8GB) DDR3 1600MHz
[MOBO]: MSI Z97-GAMING 5
[PC CASE]: ENERMAX Ostrog GT (Red)
[CPU FAN]: Cooler Master: Hyper 212 EVO
[OS]: Windows 10 Pro (21H2)