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Citra Officially Supports HD Rendering!
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Citra Officially Supports HD Rendering!
05-03-2016, 08:10 AM (This post was last modified: 05-03-2016, 09:05 AM by rlaugh0095.)
#1
rlaugh0095 Offline
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Okay, so this is badass! I've been testing games left and right, and the devs have really done a great job. 
The only thing Im confused about is the resolution games are being rendered at. There are no resolution options, so im wondering if it renders it to native (4k in my case), or just an arbitrary resolution like 2x or 3x.

Anywho, here is some screenies I took and I have a video coming shortly of some MM gameplay.

Spoiler:
[Image: 5fc19e05b5.png]

[Image: 760b322032.png]

[Image: bb75e5ae7b.png]

[Image: 577e9c5292.png]
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05-03-2016, 08:42 AM
#2
rlaugh0095 Offline
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05-03-2016, 08:57 AM
#3
Qaazavaca Qaanic
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You should put the images in spoiler tags. Huge PNGs aren't nice.
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05-03-2016, 09:29 AM
#4
rlaugh0095 Offline
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(05-03-2016, 08:57 AM)jimbo1qaz Wrote: You should put the images in spoiler tags. Huge PNGs aren't nice.

Spoiler tags added!
Here is another video. 

Mario Kart 7 > Mario Kart wii.
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05-03-2016, 03:51 PM (This post was last modified: 05-03-2016, 03:53 PM by mbc07.)
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mbc07 Offline
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OMG, those screenshots are from the built-in game textures?! Like, no HD texture pack involved?!! Most of them are looking too good upscaled considering 3DS screen resolution, generally a hardware with small screen resolution/output translates to equally small/low quality textures used in games to save space and processing power...
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05-03-2016, 03:59 PM
#6
IceStrike256 Offline
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Those are indeed stock textures!
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05-03-2016, 10:59 PM
#7
rlaugh0095 Offline
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(05-03-2016, 03:51 PM)Jhonn Wrote: OMG, those screenshots are from the built-in game textures?! Like, no HD texture pack involved?!! Most of them are looking too good upscaled considering 3DS screen resolution, generally a hardware with small screen resolution/output translates to equally small/low quality textures used in games to save space and processing power...

They are indeed stock, no trickery. Citra has no texture pack support yet. Wink I'll be posting more footage around 6-7pm est, and the games I got lined up will blow your mind from a fidelity stand point.
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05-04-2016, 01:33 AM
#8
KHg8m3r Offline
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I wonder if this can be ported to Dolphin....
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05-04-2016, 02:59 AM
#9
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(05-04-2016, 01:33 AM)KHg8m3r Wrote: I wonder if this can be ported to Dolphin....

What do you mean by porting to Dolphin? Doesn't Dolphin already support rendering at arbitrary IRs? And yeah, the textures look amazing, I wouldn't have thought the DS games had high-res textures!
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05-04-2016, 05:23 AM
#10
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I mean the texture forwarding. As the video pointed out, there are issues with Dolphin's Store EFB to Texture, so if we could port texture forwarding to Dolphin we could possibly get rid of those issues.
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