
Hi!
I was wondering whether it's because of my emu settings or my HW specs, that some games run steady 60fps with no sound problems, while others have choppy gameplay or even crash.
PC SPECS:
Intel i5 3570k CPU (stock 3,4ghz)
AMD HD 7850 GPU (1100 core /1350 mem)
windows 7 x64
Stable system, really happy with it.
DOLPHIN VERSION: I use 3.5-1597. I've also tried the latest master-beta 3.5 1685, but has the exact same issues.
DOLPHIN CONFIG:
-general: enable dual-core, enable idle skipping, framelimit auto, JIT recompiler
-audio: DSP LLE, Xaudio2
-GFX: directx 9, vsync on, aspect ratio auto
-GFX enhancements: auto (multiple) resolution, 4xSSAA, 4x AA, scaled EFB copy, force texture filtering, per pixel lighting, disable fog
-GFX hacks: skip EFB access,ignore format changes, EFB copies: texture, external framebuffer disable, fast depth calculation
GAMES THAT WORK LIKE A CHARM (steady 60fps, great sound):
- Donkey Kong Returns (checked Vbeam speed hack)
- New Super Mario Bros (checked DSP HLE)
- Kirby Epic Yarn (checked DSP HLE)
- Soul Calibur 2 (checked DSP HLE)
- Excitebots
GAMES WHICH CRASH / HAVE CHOPPY GAMEPLAY:
- Mario Kart Wii (hangs when race begins, or stutters heavily during race)
- Sonic Colors (choppy gameplay & sound, with and without DSP HLE)
- Mario Kart Double Dash (hickups)
- Mortal Kombat deception (hickups)
- Eternal Darkness (black screen, hangs/crashes)
I've tried lowering settings like resolution, SSAA and tried some settings in the individual configs - but didn't help.
I would really appreciate the help, thanks!
ps. awesome emulator, I'm really grateful for it
I was wondering whether it's because of my emu settings or my HW specs, that some games run steady 60fps with no sound problems, while others have choppy gameplay or even crash.
PC SPECS:
Intel i5 3570k CPU (stock 3,4ghz)
AMD HD 7850 GPU (1100 core /1350 mem)
windows 7 x64
Stable system, really happy with it.
DOLPHIN VERSION: I use 3.5-1597. I've also tried the latest master-beta 3.5 1685, but has the exact same issues.
DOLPHIN CONFIG:
-general: enable dual-core, enable idle skipping, framelimit auto, JIT recompiler
-audio: DSP LLE, Xaudio2
-GFX: directx 9, vsync on, aspect ratio auto
-GFX enhancements: auto (multiple) resolution, 4xSSAA, 4x AA, scaled EFB copy, force texture filtering, per pixel lighting, disable fog
-GFX hacks: skip EFB access,ignore format changes, EFB copies: texture, external framebuffer disable, fast depth calculation
GAMES THAT WORK LIKE A CHARM (steady 60fps, great sound):
- Donkey Kong Returns (checked Vbeam speed hack)
- New Super Mario Bros (checked DSP HLE)
- Kirby Epic Yarn (checked DSP HLE)
- Soul Calibur 2 (checked DSP HLE)
- Excitebots
GAMES WHICH CRASH / HAVE CHOPPY GAMEPLAY:
- Mario Kart Wii (hangs when race begins, or stutters heavily during race)
- Sonic Colors (choppy gameplay & sound, with and without DSP HLE)
- Mario Kart Double Dash (hickups)
- Mortal Kombat deception (hickups)
- Eternal Darkness (black screen, hangs/crashes)
I've tried lowering settings like resolution, SSAA and tried some settings in the individual configs - but didn't help.
I would really appreciate the help, thanks!
ps. awesome emulator, I'm really grateful for it

CPU: Intel 3570k with Corsair H60 watercooler @4.1ghz
GPU: Nvidia Asus GTX780 @1140/6600
PSU: Corsair 750W
RAM: Corsair 8gig DDR3-1600
MOBO: Asrock Z68m ITX
HDD: 500gb SSD EVO
CASE: Lian-Li PC-Q08 mini-ITX case
OS: Windows 7 x64
I use a fully configured emulator frontend (Maximus Arcade) to play every console & arcade game instantly
GPU: Nvidia Asus GTX780 @1140/6600
PSU: Corsair 750W
RAM: Corsair 8gig DDR3-1600
MOBO: Asrock Z68m ITX
HDD: 500gb SSD EVO
CASE: Lian-Li PC-Q08 mini-ITX case
OS: Windows 7 x64
I use a fully configured emulator frontend (Maximus Arcade) to play every console & arcade game instantly