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Chip8 Emu Help
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Chip8 Emu Help
06-25-2009, 01:02 AM
#6
gergep
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(06-24-2009, 08:28 PM)gcp111 Wrote: I suggest you get some clean code for reference. I just tried to port a Chip8 emu over to C and it barely even works... Tongue Mine flickers, the DXYN or whatever opcode doesn't get called except on the Pong game, and everything else is blank. I don't know.

But try searching around for some open source chip8 emu, and write it so you can understand which opcodes go where.

Also, 1NNN is just the "name" of the opcode, it means "jump to the address NNN"

Sorry for all the annoying questions but i still dont get how the people who make the open source emulators know where to put the opcodes... and also if the is 1NNN how come all of the docs say that is the opcode in hexadecimal and if thats true, how would i get the value

sorry if im just being a noob
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Messages In This Thread
Chip8 Emu Help - gergep - 06-23-2009, 07:23 AM
RE: Chip8 Emu Help - thegamefreak0134 - 06-23-2009, 06:40 PM
RE: Chip8 Emu Help - Thircase - 06-23-2009, 07:19 PM
RE: Chip8 Emu Help - gergep - 06-24-2009, 12:30 AM
RE: Chip8 Emu Help - gcp111 - 06-24-2009, 08:28 PM
RE: Chip8 Emu Help - gergep - 06-25-2009, 01:02 AM
RE: Chip8 Emu Help - gcp111 - 06-25-2009, 06:28 AM
RE: Chip8 Emu Help - gergep - 06-25-2009, 07:11 AM
RE: Chip8 Emu Help - gcp111 - 06-25-2009, 08:47 AM
RE: Chip8 Emu Help - gergep - 06-26-2009, 10:09 AM

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