I wonder what checksum algorithm Dolphin uses for Safe Texture Caching. Is it CRC32 as I read somewhere or is it another one? I'm aslo wondering how much data that's used for calculating the checksum, because I'm interested in finding a faster algorithm if it's possible. I someone know this, I would be glad if you posted an answer! My suggestion (if the algorithm is CRC32) is to use Adler-32, if it's sufficiently reliable.
Sorry for my bad english...