Just an update, apparently this what I described is how Melee is programmed on real HW. However, interestingly enough, on Green Greens, it seems that the gravity is somehow increased when falling in between the stages two pits (where the blocks fall in place). The outsides of the stages seem to fall more "normally". Perhaps they did this to increase the difficulty of the stage (makes sense when the tree does try to blow you closer to those spots). But it does result in cheap deaths with high-gravity characters (thanks Nintendo). The difference seems to be that high-gravity characters like Fox and Falco fall (seemingly at most) half a second faster in these two spots.
It's been a while, but the games play on my Wii just like Dolphin, so there's no issue, just a curious case of the game doing something I never realized it was doing.
It's been a while, but the games play on my Wii just like Dolphin, so there's no issue, just a curious case of the game doing something I never realized it was doing.
