I forget which Melee community it was, but some of them played Dolphin (not all of them though). For some reason, it only seems to affect certain levels. Green Greens is one of them. You fall noticeably quicker than on a real console (or at least faster than the last time I put this in my Wii years ago). It's somewhat annoying, like there's a gravity well or something that pulls you down quicker, resulting in cheap deaths.
It may be more noticeable depending on which characters you play as. I use Fox exclusively. I've noticed that characters with a higher gravity value (Captain Falcon, Falco, Bowser), tend to drop like rocks. When I get knocked off the edge, but then I press A to attack a split-second too late (e.g. misjudging when to attack), Fox always shoots down way faster than I expect him to.
It may be more noticeable depending on which characters you play as. I use Fox exclusively. I've noticed that characters with a higher gravity value (Captain Falcon, Falco, Bowser), tend to drop like rocks. When I get knocked off the edge, but then I press A to attack a split-second too late (e.g. misjudging when to attack), Fox always shoots down way faster than I expect him to.
