Hi all, I'm working on a new version of my iOS GameCube controller app, and am working on migrating from pipe based input to a DSU Client (using the cemuhook protocol) (as suggested). I've got things started - I'm able to configure and use the joysticks, but am having issues with standard ABYX buttons. I've double checked the packets I'm sending, and given the joysticks are working I'm pretty sure they're okay, but I can't get Dolphin to detect or respond to their inputs.
My main suspicion right now is that dolphin seems to be trying to read as a playstation controller (Square/Cross/Circle/Triangle) instead of ABYX. When I right click to open the advanced "Configure Input" screen, I see those buttons and do not see "Button A", "Button B", etc. (screenshot - https://imgur.com/0krNyPu). Switching to a pipe based input mode, I do see the buttons I expect (screenshot - https://imgur.com/Daxruvq).
Anyone have any ideas? Have I configured the DSU input source wrong?
[color=#ffffff]asdf[/color]
[color=#ffffff]https://imgur.com/0krNyP[/color]
My main suspicion right now is that dolphin seems to be trying to read as a playstation controller (Square/Cross/Circle/Triangle) instead of ABYX. When I right click to open the advanced "Configure Input" screen, I see those buttons and do not see "Button A", "Button B", etc. (screenshot - https://imgur.com/0krNyPu). Switching to a pipe based input mode, I do see the buttons I expect (screenshot - https://imgur.com/Daxruvq).
Anyone have any ideas? Have I configured the DSU input source wrong?
[color=#ffffff]asdf[/color]
[color=#ffffff]https://imgur.com/0krNyP[/color]