I'm trying to run dolphin, but I get a load of errors upon running a game with open gl "failed to compile vertex shader" as well as "pixel shader" then pops up about 10 more times.
Direct 3d works fine, but im trying to run dophin vr which I think might need open gl because im locked at 60fps (need 75fps for vr) I've tested open gl in both dolphin vr and the latest regular dolphin both give me the same results, open gl doesnt seem to want to work.
edit: nevermind, found FPS limit in general settings, set it to 75fps and all is well using D3D
edit2: Turns out some games run slow even on my 4690k + gtx 970 like windwaker and even majoras mask in the zelda collection is running at 30-40fps. Maybe getting open gl working would improve this.. Anyone have any ideas on this whole open gl situation?
Direct 3d works fine, but im trying to run dophin vr which I think might need open gl because im locked at 60fps (need 75fps for vr) I've tested open gl in both dolphin vr and the latest regular dolphin both give me the same results, open gl doesnt seem to want to work.
edit: nevermind, found FPS limit in general settings, set it to 75fps and all is well using D3D
edit2: Turns out some games run slow even on my 4690k + gtx 970 like windwaker and even majoras mask in the zelda collection is running at 30-40fps. Maybe getting open gl working would improve this.. Anyone have any ideas on this whole open gl situation?