
Note: This is a repost from a recent thread that was buried and never was solved.
I'm sure a lot of other people are having this issue but no matter what I do I can't seem to get netplay to work properly at even a semi-playable state. What I mean by that is it works... but is not even a tolerable speed. Once I click "start game" The windows come up for us, but the emulator speed drops to 10-30%. I've already went through a majority of solutions on the forums, and nothing has worked towards fixing the speed. Even while using all the settings that Dolphin says all emulators should be using for netplay. We've also tried other settings but none worked. Our ping to each other is 15 so I wouldn't think internet could be an issue. So I guess, is my computer even capable of hosting gamecube games online? Also the person I've been testing netplay with has a fairly similar pc to mine, only with minor differences. Keep in mind we don't desync, our performance is just horribly low.
My specs:
Operating System: Windows 7 64-Bit
Processor/CPU: AMD FX™-8350 Eight-Core Processor 4.01GHz
Video Card/GPU: AMD Radeon HD 7800
Memory/RAM: 8GB DDR3
Dolphin Revision Currently Using: 3.5-2171
We've already tried changing the pad buffer higher, sadly when we've tried it, there isn't even a notable difference when changing the pad. Performance would increase (at the very most) only by 1-2%. It didn't make much of a difference. The emulator performs fine running on a single thread when not using netplay, but is it too intensive for my CPU to handle with netplay? I wouldn't think that would be the case cause even when my friends have tested themselves (One uses an Intel Core i7-4770K @ 3.50GHz and the other uses Intel Core i5-2500K Sandy Bridge 3.3GHz ) Not even they could get it to work at moderate speed.
My friends and I have been testing netplay with multiple games to see if we can manage to get any working at a playable speed. But the main games we've been testing were "Super Smash Bros: Melee, Mario Party 5, Super Mario Strikers, and Worms 3D" (I think Worms may be a problem anyway since you have to share one controller). We've been using these games as tests for netplay just cause we figure they might easier to run than for example an open-world games like Kirby's Air Ride or Starfox: Assault. But anyway, our settings for all Dolphin emulators have consisted of Duel-Core being off, Audio Throttle off, all Backend set to Direct3D9 (depricated), DSP-HLE with No Audio Output, Frame Limit Set to either No Limit or Auto (we've been going back and forth on this setting), No Memory Card, and controllers set from 2-3 (dependent how any people were present during our cracks at netplay), as well as all users using Dolphin 3.5-2171. And I think it goes without saying that my port for the Dolphin Emu has been forwarded.
I'm sure a lot of other people are having this issue but no matter what I do I can't seem to get netplay to work properly at even a semi-playable state. What I mean by that is it works... but is not even a tolerable speed. Once I click "start game" The windows come up for us, but the emulator speed drops to 10-30%. I've already went through a majority of solutions on the forums, and nothing has worked towards fixing the speed. Even while using all the settings that Dolphin says all emulators should be using for netplay. We've also tried other settings but none worked. Our ping to each other is 15 so I wouldn't think internet could be an issue. So I guess, is my computer even capable of hosting gamecube games online? Also the person I've been testing netplay with has a fairly similar pc to mine, only with minor differences. Keep in mind we don't desync, our performance is just horribly low.
My specs:
Operating System: Windows 7 64-Bit
Processor/CPU: AMD FX™-8350 Eight-Core Processor 4.01GHz
Video Card/GPU: AMD Radeon HD 7800
Memory/RAM: 8GB DDR3
Dolphin Revision Currently Using: 3.5-2171
We've already tried changing the pad buffer higher, sadly when we've tried it, there isn't even a notable difference when changing the pad. Performance would increase (at the very most) only by 1-2%. It didn't make much of a difference. The emulator performs fine running on a single thread when not using netplay, but is it too intensive for my CPU to handle with netplay? I wouldn't think that would be the case cause even when my friends have tested themselves (One uses an Intel Core i7-4770K @ 3.50GHz and the other uses Intel Core i5-2500K Sandy Bridge 3.3GHz ) Not even they could get it to work at moderate speed.
My friends and I have been testing netplay with multiple games to see if we can manage to get any working at a playable speed. But the main games we've been testing were "Super Smash Bros: Melee, Mario Party 5, Super Mario Strikers, and Worms 3D" (I think Worms may be a problem anyway since you have to share one controller). We've been using these games as tests for netplay just cause we figure they might easier to run than for example an open-world games like Kirby's Air Ride or Starfox: Assault. But anyway, our settings for all Dolphin emulators have consisted of Duel-Core being off, Audio Throttle off, all Backend set to Direct3D9 (depricated), DSP-HLE with No Audio Output, Frame Limit Set to either No Limit or Auto (we've been going back and forth on this setting), No Memory Card, and controllers set from 2-3 (dependent how any people were present during our cracks at netplay), as well as all users using Dolphin 3.5-2171. And I think it goes without saying that my port for the Dolphin Emu has been forwarded.