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Cant Compile with intel C++ Composer XE 2011
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Cant Compile with intel C++ Composer XE 2011
10-16-2011, 04:00 AM (This post was last modified: 10-16-2011, 04:01 AM by Trevlec.)
#1
Trevlec Offline
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Hi guys,

I have a problem to compile with Intel c++ composer XE 2011. I CAN compile with normal Visual studio 2010 (without intel C++) but i cant with Intel c++, When is set in solution manager Intel c++ and compile with that, than gives me this errors:


20>c:\dolphin-emu\source\plugins\plugin_videodx11\src\D3DBase.h(20): fatal error C1083: Cannot open include file: 'D3DX11.h': No such file or directory
20> D3DUtil.cpp
20> FramebufferManager.cpp
20>c:\dolphin-emu\source\plugins\plugin_videodx11\src\D3DBase.h(20): fatal error C1083: Cannot open include file: 'D3DX11.h': No such file or directory
20> GfxState.cpp
20>c:\dolphin-emu\source\plugins\plugin_videodx11\src\D3DBase.h(20): fatal error C1083: Cannot open include file: 'D3DX11.h': No such file or directory
20>c:\dolphin-emu\source\plugins\plugin_videodx11\src\D3DBase.h(20): fatal error C1083: Cannot open include file: 'D3DX11.h': No such file or directory
20> LineGeometryShader.cpp
20> main.cpp
20>c:\dolphin-emu\source\plugins\plugin_videodx11\src\D3DBase.h(20): fatal error C1083: Cannot open include file: 'D3DX11.h': No such file or directory
20> NativeVertexFormat.cpp
20>c:\dolphin-emu\source\plugins\plugin_videodx11\src\D3DBase.h(20): fatal error C1083: Cannot open include file: 'D3DX11.h': No such file or directory
20> PixelShaderCache.cpp
20>c:\dolphin-emu\source\plugins\plugin_videodx11\src\D3DBase.h(20): fatal error C1083: Cannot open include file: 'D3DX11.h': No such file or directory
20> PointGeometryShader.cpp
20>c:\dolphin-emu\source\plugins\plugin_videodx11\src\D3DBase.h(20): fatal error C1083: Cannot open include file: 'D3DX11.h': No such file or directory
20> PSTextureEncoder.cpp
20>c:\dolphin-emu\source\plugins\plugin_videodx11\src\D3DBase.h(20): fatal error C1083: Cannot open include file: 'D3DX11.h': No such file or directory




22>Src\D3DShader.cpp(18): fatal error C1083: Cannot open include file: 'd3dx9.h': No such file or directory
22> FramebufferManager.cpp
22>c:\dolphin-emu\source\plugins\plugin_videodx9\src\D3DBase.h(23): fatal error C1083: Cannot open include file: 'd3dx9.h': No such file or directory
22> main.cpp
22>c:\dolphin-emu\source\plugins\plugin_videodx9\src\D3DBase.h(23): fatal error C1083: Cannot open include file: 'd3dx9.h': No such file or directory
22> NativeVertexFormat.cpp
22>c:\dolphin-emu\source\plugins\plugin_videodx9\src\D3DBase.h(23): fatal error C1083: Cannot open include file: 'd3dx9.h': No such file or directory
22> PixelShaderCache.cpp
22>c:\dolphin-emu\source\plugins\plugin_videodx9\src\D3DBase.h(23): fatal error C1083: Cannot open include file: 'd3dx9.h': No such file or directory
22> Render.cpp
22>c:\dolphin-emu\source\plugins\plugin_videodx9\src\D3DBase.h(23): fatal error C1083: Cannot open include file: 'd3dx9.h': No such file or directory
22> TextureCache.cpp
22>Src\TextureCache.cpp(18): fatal error C1083: Cannot open include file: 'd3dx9.h': No such file or directory
22> TextureConverter.cpp
22>Src\Render.cpp(19): fatal error C1083: Cannot open include file: 'd3dx9.h': No such file or directory


DSPTool.cpp
23>ipo : error #11018: Cannot open C:\dolphin-emu\Source\x64\Release\AudioCommon.lib
23> xilink: executing 'link'
23>LINK : fatal error LNK1181: cannot open input file 'C:\dolphin-emu\Source\x64\Release\AudioCommon.lib'


24>ipo : error #11018: Cannot open C:\dolphin-emu\Source\x64\Release\VideoDX11.lib
24>ipo : error #11018: Cannot open C:\dolphin-emu\Source\x64\Release\VideoDX9.lib
24>ipo : error #11018: Cannot open C:\dolphin-emu\Source\x64\Release\AudioCommon.lib
24> xilink: executing 'link'
24>LINK : fatal error LNK1181: cannot open input file 'C:\dolphin-emu\Source\x64\Release\VideoDX11.lib'



Software Installed:

Visual Studio 2010 pro
windows 7 SDK + DirectX SDK
Visual Studio 2010 SP1
Msysgit
Git Official Full installation
Tortoisegit
Intel C++ Composer XE 2011 Update 6



VC++ Directories

Executable Directories: $(DXSDK_DIR)Utilities\Bin\x64;$(ExecutablePath)
Include Directories: $(DXSDK_DIR)Include;$(IncludePath)
Library Directories: $(DXSDK_DIR)Lib\x64;$(LibraryPath)

I dont know what the problem is Sad, i hope you can help me.




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10-16-2011, 05:33 AM
#2
HawaiianPunch Offline
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According to Lectrode the directories are different when using ICC:
Quote:-- vi) Under Excecutable Directories add "$(DXSDK_DIR)\Utilities\bin\[x86/x64]"

-- vii) Under Include Directories add "$(DXSDK_DIR)\Include"

-- viii) Under Library Directories add "$(DXSDK_DIR)\Lib\[x86/x64]"
Main Laptop:
Dell XPS 17
i7 2720QM @ 2.2GHz
8GB DDR3 RAM
Nvidia GeForce GT 555M
Windows 7 64-bit
[Image: salsa.gif?noCache=1324617601]
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10-16-2011, 06:15 AM
#3
Trevlec Offline
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Posts: 83
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no dont work for me, this gives me new errors Sad.

Is that right?
http://imageshack.us/f/822/blubkn.jpg/
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10-16-2011, 06:40 AM
#4
HawaiianPunch Offline
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Try changing x86/x64 to just x64
Main Laptop:
Dell XPS 17
i7 2720QM @ 2.2GHz
8GB DDR3 RAM
Nvidia GeForce GT 555M
Windows 7 64-bit
[Image: salsa.gif?noCache=1324617601]
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10-16-2011, 06:53 AM
#5
Trevlec Offline
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Posts: 83
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Joined: Sep 2011
No this works not Sad.
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10-16-2011, 07:39 AM
#6
HawaiianPunch Offline
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Did you follow all the instructions here?
http://forums.dolphin-emu.org/showthread...7#pid95507
Main Laptop:
Dell XPS 17
i7 2720QM @ 2.2GHz
8GB DDR3 RAM
Nvidia GeForce GT 555M
Windows 7 64-bit
[Image: salsa.gif?noCache=1324617601]
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10-16-2011, 08:34 AM
#7
Trevlec Offline
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Posts: 83
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Joined: Sep 2011
yes i have to build with this guide.
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10-16-2011, 11:36 AM (This post was last modified: 10-16-2011, 11:42 AM by Trevlec.)
#8
Trevlec Offline
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Posts: 83
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Joined: Sep 2011
Good news i solved all errors, i have set for all projects Precompiled Header: not using Precompiled headers, and set NO for Multi-processor Compilation, and i use the PATH by Lannyboy, of the official How to:
compile Dolphin with Intel C++ Composer XE on Windows

but i have 2 new errors Sad.

Link:
18> xilink: executing 'link'
18>Common.lib(MemoryUtil.obj) : error LNK2019: unresolved external symbol GetProcessMemoryInfo referenced in function "class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > __cdecl MemUsage(void)" (?MemUsage@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@XZ)
18>../../Binary/x64/DSPTool.exe : fatal error LNK1120: 1 unresolved externals


Link:
24> xilink: executing 'link'
24>VideoCommon.lib(MemoryUtil.obj) : error LNK2019: unresolved external symbol GetProcessMemoryInfo referenced in function "class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > __cdecl MemUsage(void)" (?MemUsage@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@XZ)
24>..\..\..\Binary\x64\Dolphin.exe : fatal error LNK1120: 1 unresolved externals
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10-17-2011, 10:30 PM
#9
Trevlec Offline
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Posts: 83
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Joined: Sep 2011
I have fix the errors, i can now build a ICC build Smile
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