For some reason, dolphin always get stuck on a black screen every time I try to run Metroid Prime Trilogy with D3D11. OpenGL and D3D12 work fine, however. What is wrong with D3D11?
Cannot play Metroid Prime Trilogy with D3D11
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09-16-2016, 04:48 AM
That sounds like the 5.0-76 bug that makes Dolphin get stuck on a black screen when booting using (exclusive?) fullscreen with D3D11 for Wii games.
09-16-2016, 05:58 AM
It would be very strange if it wouldn't get fixed. I don't know when it will be fixed, though.
09-16-2016, 06:21 AM
With Dolphin, it'll either get fixed or someone will remove D3D11 support. One or the other, no inbetween.
09-19-2016, 04:35 AM
Well, I enabled "borderless fullscreen" with D3D11 and it still gets stuck on a black screen when booting any game.
09-19-2016, 04:39 AM
I may have been wrong about there being a difference between borderless and exclusive fullscreen. Either way, not using fullscreen at all when booting will avoid the problem. You can turn it on again after booting.
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