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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
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Cannot load game
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Cannot load game
04-02-2009, 05:09 AM
#1
MisterSquared
Unregistered
 
Hello there!

I posted this in the SVN builds forum but didn't get any ideas.

I'm having trouble loading SSBB using any builds past 2745.
I was able to successfully load it using 2195, but I have the NTSC to PAL modded version and gives me the disc load error.
Upon 'Playing' the game it opens a black window and then pops up with the Windows '*** has encountered an error and will be shut down' and asks me if I want to submit my problem.
I went and looked in my logs to see what went wrong. Here's what happened:

exceptioninfo.txt:

Unhandled Exception
Code: 0xC0000005
Call stack info:
0x0344C301 : ?

dolphin.log

58:05:656 W: COMMON IsDirectory: stat failed on ./USER/WII/TITLE/00000001/00000002/CONTENT: The system cannot find the path specified.

I went in and created the directories and got:

02:27:312 E: DIO CreateFromDirectory: error opening ./USER/WII/TITLE/00000001/00000002/CONTENT/title.tmd

Any ideas on how to remedy this?
Do those log errors look familiar to anyone?

My computers specs:
AMD Phenom X3 8400 (3 CPUS 2.1 GHz)
2816 MB RAM
nVidia GeFOrce 8200 Integrated RAMDAC 512 MB
Windows XP SP3

I have all the necessary C++ packages and DirectX extras from the sticky.

Thanks!

*EDIT*
Pictures:
http://img.photobucket.com/albums/v432/compwhiz3003/2195build.jpg
http://img.photobucket.com/albums/v432/compwhiz3003/2740build.jpg
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04-02-2009, 05:19 AM
#2
nosound97 Offline
Cheetahmen on the N64 D:
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It's not the best way to play Brawl I wanna say. You'd better wait for NTSC fix
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04-02-2009, 05:20 AM
#3
MisterSquared
Unregistered
 
(04-02-2009, 05:19 AM)nosound97 Wrote: It's not the best way to play Brawl I wanna say. You'd better wait for NTSC fix

Regardless, shouldn't it STILL get to the 'Load Disc Screen'?
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04-02-2009, 05:23 AM
#4
nosound97 Offline
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Well, the way you made will only work for Wii, but not for Dolphin. Dolphin relies on memory paths, while Wii - on actual game Smile
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04-02-2009, 05:28 AM
#5
MisterSquared
Unregistered
 
(04-02-2009, 05:23 AM)nosound97 Wrote: Well, the way you made will only work for Wii, but not for Dolphin. Dolphin relies on memory paths, while Wii - on actual game Smile

I appreciate your quick answers, but, why would a newer build not work the same way as an older build? That's what I am asking. Why does 2195 (which supposedly doesn't support SSBB) give me a disc error screen while 2813 (compiled 2 nights ago) just crash?
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04-02-2009, 05:29 AM (This post was last modified: 04-02-2009, 05:30 AM by nosound97.)
#6
nosound97 Offline
Cheetahmen on the N64 D:
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Something may be fixed, something may be broken when going to next revisions
(04-02-2009, 05:29 AM)monkey9926 Wrote: so the NTSC version will eventually work?

No
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04-02-2009, 05:35 AM
#7
monkey9926 Offline
guy who still needs a controller
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then what did you mean by "NTSC Fix"?
I left this forum- cya Tongue
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04-04-2009, 01:41 PM
#8
Echo466 Offline
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(04-02-2009, 05:35 AM)monkey9926 Wrote: then what did you mean by "NTSC Fix"?

He meant that you will have too wait for the Dev team too come out with a SVN build that allows the use of a NTSC version of the game, but unfortunately, I fall into that category >.< so ya just wait for the NTSC version
Getting New Computer soon =)
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