I am talking about this issue: http://code.google.com/p/dolphin-emu/iss...il?id=6268
I know using OpenGL fixes the issue but the problem is that the OpenGL backend runs games very very slowly on my pc and Direct3D runs the game at full speed, the fix suggested in that thread works but the menus appear all messed up and you cant fully read them making the game unplayable, using the mouse to pan and zoom to try to fix the menus is impossible because the white screen never really dissapears, here is an example:
As you can see the freelook fix doesnt make the white box dissapear, the white screen is the only thing in the way to make this game 100% playable in Direct3d, so my question is: Is it possible for you to fix this issue in later releases?
Cause that would be awesome.
I know using OpenGL fixes the issue but the problem is that the OpenGL backend runs games very very slowly on my pc and Direct3D runs the game at full speed, the fix suggested in that thread works but the menus appear all messed up and you cant fully read them making the game unplayable, using the mouse to pan and zoom to try to fix the menus is impossible because the white screen never really dissapears, here is an example:
As you can see the freelook fix doesnt make the white box dissapear, the white screen is the only thing in the way to make this game 100% playable in Direct3d, so my question is: Is it possible for you to fix this issue in later releases?
Cause that would be awesome.