Dolphin keeps telling me unable to compile pixel shader whenever I try to run any game with the D3D11 backend. This does not happen with the D3D9 backend, though, and I have dual Geforce GTX 680's running in SLI so it can't be my GPU. Please help me.
Can't use D3D11 backend
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08-12-2013, 04:28 PM
08-12-2013, 08:05 PM
Neobrain has fixed this with the commit: https://code.google.com/p/dolphin-emu/so...78fa99f044
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