Hello guys,
I've recently undubed the PAL version Skies of Arcadia Legends, the game was working well but at 25fps, since the audio comes from the japanese version that runs at 30fps, audio was not sync.
So I converted the PAL game to NTSC-J (by changing the GAMEID with the Xenoblade patch). Now the game runs at 30fps, with JAP audio and multilanguage texts but when I save my game, close the game and open it again, I can't load my file. I can only start a new game.
The save file is in MemoryCardA.JAP.raw, but the game does not see it.
If I export this file to .gci, edit the GAMEID of the file to the PAL version, it works well on the PAL version.
As you can see in the screenshot below, the save file contains the name of a place, I think that the JAP or NTSC game don't recognize this place name, therefore it can't load it, on the contrary of the PAL version.
Anyone has a solution to my problem?
Thanks in advance.
I've recently undubed the PAL version Skies of Arcadia Legends, the game was working well but at 25fps, since the audio comes from the japanese version that runs at 30fps, audio was not sync.
So I converted the PAL game to NTSC-J (by changing the GAMEID with the Xenoblade patch). Now the game runs at 30fps, with JAP audio and multilanguage texts but when I save my game, close the game and open it again, I can't load my file. I can only start a new game.
The save file is in MemoryCardA.JAP.raw, but the game does not see it.
If I export this file to .gci, edit the GAMEID of the file to the PAL version, it works well on the PAL version.
As you can see in the screenshot below, the save file contains the name of a place, I think that the JAP or NTSC game don't recognize this place name, therefore it can't load it, on the contrary of the PAL version.
Anyone has a solution to my problem?
Thanks in advance.