I had this problem with Pokemon XD and Pokemon Colosseum some years ago, and am now having it again with Path of Radiance. I'm currently using VBA-M 1.8.0 SVN 1229 and Dolphin 4.0-1093. VBA-M, after connecting to the gamecube, runs at like 5% speed. The gamecube game attempts to connect, but then says an error occurred with the link.
VBA and Dolphin can run, unlinked, side by side absolutely fine, the slow down only occurs when I try to link them. VBA can also connect to a second instance of VBA with no considerable amount of extra CPU usage. Also note that I'm only using around 40% of my processor when trying to link path of radiance and VBA, so I don't think the issue is me straining my hardware.
specs are nvidia geforce 560ti, i5 2500k, and 8gb of ram. Windows 8 x64.
And not relevant to my problem, but what I was actually trying to do with path of radiance was possible to do through action replay codes
VBA and Dolphin can run, unlinked, side by side absolutely fine, the slow down only occurs when I try to link them. VBA can also connect to a second instance of VBA with no considerable amount of extra CPU usage. Also note that I'm only using around 40% of my processor when trying to link path of radiance and VBA, so I don't think the issue is me straining my hardware.
specs are nvidia geforce 560ti, i5 2500k, and 8gb of ram. Windows 8 x64.
And not relevant to my problem, but what I was actually trying to do with path of radiance was possible to do through action replay codes