(02-15-2014, 10:35 AM)jimbo1qaz Wrote: Also, running background tasks is a valid way of producing stress, save states can cause problems. Those problems are part of the savestate system, not the engine. Savestates may be able to expose engine issues, but I don't think it's always really valid to use them.
It remains the fastest way, and the Netplay branch doesn't crash even when playing with those savestates.
I was only hoping that some dev could look into what the Netplay does differently and make a patch for the standard branch to see if this is fixable without losing performance.
