(02-15-2014, 02:50 PM)JMC47 Wrote: It's very likely that whatever the netplay branch is doing costs performance. Are you sure it's any better than just running it in single core if it's really laggy and slow?
In the case of Skies of Arcadia, yes. The Netplay branch is faster than the last dev version running single thread.
And I'm done with people telling it's an overheating issue when it's obviously a bug with code that has now been verified.
My CPU is also a Core 2 Duo and it DOESN'T THROTTLE. It's not an i5-i7 with variable frequency. My CPU is at 3Ghz, always. And it can run under 100% load for HOURS without any stability problem. Whereas I can make Dolphin crash within SECONDS if I try hard or if there's something lagging it.
It's CPU timing that is bugged, under stress it breaks, but not because of hardware issues. And also because Dolphin is basically just two threads, that's why I'm getting full speed (on PAL) in Xenoblade even with this old PC that is merely dual core at 3Ghz.