I noticed Hyrule Field runs full speed during the final fight with Ganondorf, is there any reason for this when considering the final fight is rendering as much of Hyrule Field as it does any other time or at least seems like it does?
Can Severe Slowdowns in ZTP and Other Games be Fixed - Question to Developers..
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01-17-2010, 01:38 PM
(This post was last modified: 01-17-2010, 01:39 PM by RupeeClock.)
Hyrule Field is composed of a lot of places, but thinking about it, the area where you fight Ganondorf, King Bulbin, and the title screen are all on the same section of Hyrule, the Bridge of Eldin.
For those specific scenarios, I suppose that the game only loads necessary parts of the map, as the beginning and end of those scenarios do not allow you to access any other part of Hyrule field. And when you visit the area normally, it's just got enemies in it in the wide open space, all visible when distant. Do you think maybe it's a disc streaming thing? 01-19-2010, 02:04 AM
Hmm, the shader cache doesn't seem to speed up Hyrule field at all. I take it this commit wasn't supposed to fix that issue, or the actual problem was discovered to be something else..
01-19-2010, 02:12 AM
Shader caching is just to prevent stuttering, it doesn't give any speed. (Ector was talking about vertex caching)
Specs: intel i5 3570k @ 3.4GHz;
16Gb RAM; Raedon HD 7900; Win8 64-Bit 01-19-2010, 02:16 AM
Oh, I thought by vertex caching, he meant vertex shader caching and I thought this commit might of offered some type of speed benefit for ZTP.. :/
It seems to have worked wonders for the slowdowns in Resident Evil 4. 01-19-2010, 06:09 AM
(This post was last modified: 01-19-2010, 06:10 AM by StripTheSoul.)
hm...maybe there's an interesting point, that the final fight isn't slow. I dunno, but maybe the possibility of going out of Hyrule Field into other places is somehow coded and there's an issue making it slower than it should be?...just a guess...
Or maybe the enemies or some effect about them? Otherwise, yeah, maybe a vertex cache would help...dunno how hard that is to code, though. Ask hrydgard ^^
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