i have dolphin emulator version 4.0 4031
can dolphin be faster on android?
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05-24-2018, 09:41 AM
Hmm, I think something is being lost to google translate. Are you asking how to make the android version of dolphin faster? If that is your question, then I would suggest using the "emulated cpu clock" hack. Depending on the game, it can greatly increase emulation speed. The one thing to be careful of is this may introduce game breaking bugs.
05-24-2018, 07:37 PM
I'd start with updating dolphin. Version 4.0 is *terrible* old, but I assume you have a 32 bit device?
05-25-2018, 05:50 AM
Helios, you clearly cannot stand the idea of running Gamecube and Wii games well on an Android phone so why do you even bother posting in here? Every single thing you post here is negative toward the idea and your latest comment is just another example.
To say that something cannot be improved further is quite ridiculous. Degasus, I appreciate measured and helpful responses to posts like this. 05-25-2018, 06:02 AM
(05-25-2018, 05:50 AM)jamster Wrote: Helios, you clearly cannot stand the idea of running Gamecube and Wii games well on an Android phone so why do you even bother posting in here? Every single thing you post here is negative toward the idea and your latest comment is just another example. I understand the negativity - as simply there's no device that will give a good experience for many (most?) games available today. It's a method of tempering expectations. There's no settings that can be tweaked to make things magically better (without breaking games), there's no magical ROM you can install on your device to make it better. 05-25-2018, 06:12 AM
(05-25-2018, 05:50 AM)jamster Wrote: Helios, you clearly cannot stand the idea of running Gamecube and Wii games well on an Android phone so why do you even bother posting in here? Every single thing you post here is negative toward the idea and your latest comment is just another example. They are asking a simple yes/no question. So they get a honest answer. That you do not like the answer doesn't mean it isn't a VALID answer. As of now, there is nothing that the devs can do to increase the speed on Android. These mobile devices are just too diverse/too slow and their drivers are too buggy. You have to keep in mind that throwing extra cores at Dolphin has 0 effect because of how emulation works. The only way to speed it up is by using more instructions per second... so either more MHz on the CPU or the CPU has to be able to process more instructions per MHz than it does right now. This is something that only the device manufacturers can do. Keep in mind that a Wii/Gamecube has an IBM PowerPC CPU in it and most Android devices run ARM CPU's... To use an analogy: it is the same as an English speaker and a Japanese speaker, except they are not allowed to talk right to each other but they need to use a translator. So the translator has to wait until the Englishman has spoken, before he can start talking to the Japanese person. There is no way you can speed that up in any way, except for cutting out the translator. But that would mean that the Englisman must learn Japanese or the Japanese person must learn English... But we are not talking about humans that you can teach how to speak a different language, we are talking about CPU's which have fixed instructions that are usually not interchangeable. ARM and PowerPC and x86 are completely different beasts and are in no way comparable to each other. This is different from how Intel and AMD are different companies but still use the same way to talk since they both speak x86.
Check my profile for up to date specs.
05-25-2018, 07:36 AM
Snap dragon seems to provide playable speed to dolphin android.
Its still far from perfect. I hope people calm down about ARM. If your sad about dolphin at the momment get the pixel phones or snapdragon samsung phones. (05-25-2018, 05:50 AM)jamster Wrote: Helios, you clearly cannot stand the idea of running Gamecube and Wii games well on an Android phone so why do you even bother posting in here? Every single thing you post here is negative toward the idea and your latest comment is just another example. Easier to type and achieves the same thing as trying to tell somebody that no, their 32 bit device will not run Dolphin any faster because their 32 bit device is unsupported and going through the same song and dance over and over, in every thread. Nor will Dolphin get substantially less broken on supported devices because nobody is working on it, or has worked on it in months (years?). I would love it if we could run games on mobile, but it's rather tiring when users keep asking, over and over, whether $x phone will run Dolphin well, when the answer is and will pretty much always be "no, because GPU drivers are broken and nobody has cared to work on Android in ages". Then the followup question is always "Can dolphin be better optimized for Android?" And the answer to that is always "Yes, but again. nobody has cared in ages". Sometimes users will then say that it would be worth it to focus on Android more. That comes with having to explain how unpaid open source works. Really, you can get about 90% of the support threads in here down to a science. finally, btw, you do know they're talking about making Dolphin faster on their device. Right? That's why they mentioned what version they were running. So my answer was quite correct. Degasus, it's the same guy on the issue tracker a week ago or something. They have a 32 bit device. The only build they can use are old 32 bit builds. 05-27-2018, 12:24 PM
(This post was last modified: 05-27-2018, 12:48 PM by Nick Sevarg.)
(05-25-2018, 09:44 AM)Helios Wrote: I would love it if we could run games on mobile, but it's rather tiring when users keep asking, over and over, whether $x phone will run Dolphin well, when the answer is and will pretty much always be "no, because GPU drivers are broken and nobody has cared to work on Android in ages". Then the followup question is always "Can dolphin be better optimized for Android?" And the answer to that is always "Yes, but again. nobody has cared in ages". Sometimes users will then say that it would be worth it to focus on Android more. That comes with having to explain how unpaid open source works. I can understand how annoying it must be when people keep asking the same questions over and over again. Thank you for your straight answer and your honesty. It does however seem that the new smartphones with the SD 845 seem to be handling GameCube games very well and Wii games fairly well using openGL with overclock 50-60% enabled to a certain extent. The OnePlus 6 seems to be a solution on mobile, though a costly one at about $700.. The video below shows games such as Xenoblade and Mario Galaxy 2 running full speed for the most part: |
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