This is what I noticed thus far but any better explanation would be great. I uploaded imgs of 1x no ssaa, 2x no ssaa and 3x no ssaa
![[Image: img_4c0ade9387243.jpg]](http://www.imageslim.com/images/img_4c0ade9387243.jpg)
![[Image: img_4c0adea648f2f.jpg]](http://www.imageslim.com/images/img_4c0adea648f2f.jpg)
![[Image: img_4c0adecc369d0.jpg]](http://www.imageslim.com/images/img_4c0adecc369d0.jpg)
![[Image: img_4c0ade9387243.jpg]](http://www.imageslim.com/images/img_4c0ade9387243.jpg)
![[Image: img_4c0adea648f2f.jpg]](http://www.imageslim.com/images/img_4c0adea648f2f.jpg)
![[Image: img_4c0adecc369d0.jpg]](http://www.imageslim.com/images/img_4c0adecc369d0.jpg)
![[Image: img_4c0adee00600e.jpg]](http://www.imageslim.com/images/img_4c0adee00600e.jpg)
Can any one explain the new EFB scale?
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06-06-2010, 09:35 AM
(This post was last modified: 06-06-2010, 09:36 AM by unrealsword.)
This is what I noticed thus far but any better explanation would be great. I uploaded imgs of 1x no ssaa, 2x no ssaa and 3x no ssaa
![]() ![]() ![]() ![]() 06-07-2010, 01:51 AM
(This post was last modified: 06-07-2010, 01:54 AM by NaturalViolence.)
Looks like the efb resolution is being increased to double and triple the native. Now how that's possible I don't know since the efb needs to be copied at the native resolution, maybe they finally found a way around it.
Though I don't really know since I haven't updated my build since 5312 (due to all of the various things recent commits have broken). I'm just making a guess here.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
-Ron Swanson "I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. " -Mark Antony 06-07-2010, 08:09 AM
Are you saying it's rendering double/tripple native of the gc/wii default resolution or the one specified for fullscreen res?
06-07-2010, 08:36 AM
Code: the idea of this commit is to let the user choose the best setting for his system as an example for lowend systems efb 1x - ssaa 9x will brig the best speed with ssaa, efb 2x - no saa will bring more defined textures bu no saa
MB : MSI Z68A-GD80
CPU : Intel Core i7 2600k @ 3.4 GHz (stock clock) Gfx : ATI Raedon HD 6850 Ram : 4 GB DDR3-1333 OS : Windows XP x86 I speak Spanish ![]() 06-07-2010, 10:53 PM
(This post was last modified: 06-07-2010, 10:57 PM by NaturalViolence.)
That answered nothing.
Quote:Are you saying it's rendering double/tripple native of the gc/wii default resolution or the one specified for fullscreen res? First off I'm just making a guess here, I'm not saying anything. But my guess would be that it should be rendering at your selected resolution but the efb is being created and copied at the 1, 2, or 3 times the native.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
-Ron Swanson "I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. " -Mark Antony 06-09-2010, 01:05 AM
another question I'd like to throw in is what about the EFB scale copy in the advanced tap now? not needed anymore? enhancing even more? or do the 1x, 2x, and 3x settings only apply when EFB scale copy is enabled?
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
06-09-2010, 04:35 AM
Quote:do the 1x, 2x, and 3x settings only apply when EFB scale copy is enabled? That's my guess. You can test it yourself. I'm stubborn and refuse to update my build until it becomes stable again.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
-Ron Swanson "I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. " -Mark Antony 06-10-2010, 04:20 AM
Thanks I turned 3X on and now games don't look pixely/low res in D3D
Q9450@ 3.2GHz - ATI 5870 1GB - Rampage Formula - Dominator 4GB - Windows 7
06-10-2010, 07:45 PM
i'm interested in the other option called ''use native mips'', is that like native res or something?
@naturalviolence i suggest you update. i've seen a lot of fixes in 56xx and it speeds some games up. ![]()
AMD Athlon 64 X2 4600+ 2.40GHz
3GB RAM NVIDIA GeForce 8600GTS AsRock NF6P-VSTA mobo Windows 7 Ultimate x86 Dolphin on YouTube darkshadw Wrote:I try to help as much as possible!^^ what he said ![]() 06-11-2010, 02:39 AM
Quote:@naturalviolence i suggest you update. I've seen a lot of fixes in 56xx and it speeds some games up. Smile 2.0 still runs better and out of all the games I have only 1 issue has been fixed, the grass in tp. Quote:i'm interested in the other option called ''use native mips'', is that like native res or something? It's does exactly what it says. It uses mips the same way the wii does, and at the same resolution.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
-Ron Swanson "I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. " -Mark Antony |
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