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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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Can any one explain the new EFB scale?
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Can any one explain the new EFB scale?
06-06-2010, 09:35 AM (This post was last modified: 06-06-2010, 09:36 AM by unrealsword.)
#1
unrealsword Offline
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This is what I noticed thus far but any better explanation would be great. I uploaded imgs of 1x no ssaa, 2x no ssaa and 3x no ssaa

[Image: img_4c0ade9387243.jpg]

[Image: img_4c0adea648f2f.jpg]

[Image: img_4c0adecc369d0.jpg]

[Image: img_4c0adee00600e.jpg]
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06-07-2010, 01:51 AM (This post was last modified: 06-07-2010, 01:54 AM by NaturalViolence.)
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NaturalViolence Offline
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Looks like the efb resolution is being increased to double and triple the native. Now how that's possible I don't know since the efb needs to be copied at the native resolution, maybe they finally found a way around it.

Though I don't really know since I haven't updated my build since 5312 (due to all of the various things recent commits have broken). I'm just making a guess here.
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06-07-2010, 08:09 AM
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Are you saying it's rendering double/tripple native of the gc/wii default resolution or the one specified for fullscreen res?
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06-07-2010, 08:36 AM
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James333 Offline
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the idea of this commit is to  let the user choose the best setting for his system as an example for lowend systems efb 1x - ssaa 9x will brig the best speed with ssaa, efb 2x - no saa will bring more defined textures bu no saa
as a recomendation:
if tu are using 640x480 to 800x 600 use efb 1x
1024x768 to 1680x1050 efb 2x
greater resolutions efb 3x
ssa: depending on your hard :)
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06-07-2010, 10:53 PM (This post was last modified: 06-07-2010, 10:57 PM by NaturalViolence.)
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That answered nothing.

Quote:Are you saying it's rendering double/tripple native of the gc/wii default resolution or the one specified for fullscreen res?

First off I'm just making a guess here, I'm not saying anything. But my guess would be that it should be rendering at your selected resolution but the efb is being created and copied at the 1, 2, or 3 times the native.
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06-09-2010, 01:05 AM
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StripTheSoul Offline
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another question I'd like to throw in is what about the EFB scale copy in the advanced tap now? not needed anymore? enhancing even more? or do the 1x, 2x, and 3x settings only apply when EFB scale copy is enabled?
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06-09-2010, 04:35 AM
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NaturalViolence Offline
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Quote:do the 1x, 2x, and 3x settings only apply when EFB scale copy is enabled?

That's my guess. You can test it yourself. I'm stubborn and refuse to update my build until it becomes stable again.
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06-10-2010, 04:20 AM
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Thanks I turned 3X on and now games don't look pixely/low res in D3D
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06-10-2010, 07:45 PM
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i'm interested in the other option called ''use native mips'', is that like native res or something?
@naturalviolence i suggest you update. i've seen a lot of fixes in 56xx and it speeds some games up. Smile
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06-11-2010, 02:39 AM
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Quote:@naturalviolence i suggest you update. I've seen a lot of fixes in 56xx and it speeds some games up. Smile

2.0 still runs better and out of all the games I have only 1 issue has been fixed, the grass in tp.

Quote:i'm interested in the other option called ''use native mips'', is that like native res or something?

It's does exactly what it says. It uses mips the same way the wii does, and at the same resolution.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."  
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-Mark Antony
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