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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Android v
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Call of duty big red one crash
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Call of duty big red one crash
09-08-2017, 01:41 PM
#1
Waversx098 Offline
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Please fix
Video here  https://drive.google.com/file/d/0B_h0-fE...p=drivesdk
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09-08-2017, 01:43 PM
#2
JonnyH Offline
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(09-08-2017, 01:41 PM)Waversx098 Wrote: Please fix
Video here  https://drive.google.com/file/d/0B_h0-fE...p=drivesdk

In order to even start looking at this you need to say which device this is, which SoC that's running, what version of the graphics drivers it's using, then a backtrace (from either logcat or android-studio).

And then we'll tell you it's a gpu driver issue and you should report it to the vendor, and there's nothing we can do about it....
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09-08-2017, 05:10 PM
#3
degasus Offline
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Maybe it's a missing game setting as well. But I'm too lazy right now to lookup in https://github.com/dolphin-emu/dolphin/t...meSettings to check if there are any for this game. Some games requires some settings there to boot, and we don't load them on android. But indeed, it is very likely just a GPU driver issue,
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09-08-2017, 06:42 PM
#4
Waversx098 Offline
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Xiaomi mi 6 Snapdragon 835 adreno 540 i use both openGL and vulkan .there's still one more problem fatal frame English patch not working and black screen. newest version 5.0 5499


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09-08-2017, 06:58 PM
#5
degasus Offline
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Ok, I've looked up the game ini and found something:

MMU = 1

So you need to copy the GQC.ini to dolphin-emu/GameSettings, else this game won't ever start. But the performance will be terrible as this setting is a *huge* slowdown on ARM right now - we fall back all load/store instructions to the interpreter.
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09-17-2017, 05:16 AM
#6
Coffeetable Offline
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(09-08-2017, 06:58 PM)degasus Wrote: Ok, I've looked up the game ini and found something:

MMU = 1

So you need to copy the GQC.ini to dolphin-emu/GameSettings, else this game won't ever start. But the performance will be terrible as this setting is a *huge* slowdown on ARM right now - we fall back all load/store instructions to the interpreter.

So would this same setting apply to timesplitters future perfect? I copied the settings you typed because i couldn't find a GQC file anywhere.
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09-17-2017, 05:26 AM
#7
JosJuice Offline
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(09-17-2017, 05:16 AM)Coffeetable Wrote: So would this same setting apply to timesplitters future perfect?

Yes, except you need to name the file G3F.ini instead. Also, you have to write [Core] on a line before MMU = 1, otherwise it won't work with any game.

(09-17-2017, 05:16 AM)Coffeetable Wrote: I copied the settings you typed because i couldn't find a GQC file anywhere.

You can get it by extracting the APK as if it's a ZIP file (in the GameSettings folder), or by extracting a Windows build of Dolphin (in the Sys/GameSettings/ folder), or by downloading it from our GitHub repo at https://github.com/dolphin-emu/dolphin (in the Data/GameSettings/ folder).
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09-17-2017, 03:10 PM
#8
Coffeetable Offline
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(09-17-2017, 05:26 AM)JosJuice Wrote: Yes, except you need to name the file G3F.ini instead. Also, you have to write [Core] on a line before MMU = 1, otherwise it won't work with any game.


You can get it by extracting the APK as if it's a ZIP file (in the GameSettings folder), or by extracting a Windows build of Dolphin (in the Sys/GameSettings/ folder), or by downloading it from our GitHub repo at https://github.com/dolphin-emu/dolphin (in the Data/GameSettings/ folder).
Indeed it does boot timesplitters and call of duty br1. However I am curious, Someone said In another forum that it also would run if the files from config were copied to the android device. Does it make sense to have extra settings to run almost natively?
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