No, this has nothing to do with shaders.
cache game rom/iso to ram new feature request
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11-10-2015, 12:17 AM
Then what does he even mean works faster for him? Apart from shader cache stuttering everything loads smoothly with Dolphin (for me).
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11-10-2015, 12:39 AM
Reading the ISO. I rarely hear about problems with it, but this isn't the first time I do.
11-10-2015, 06:22 AM
(11-09-2015, 10:58 PM)JosJuice Wrote: No, this has nothing to do with shaders. In that particular case I can surely say that the problem is shader stuttering. Tatsunoko Vs Capcom is a game known to use thousands of shaders for almost everything it displays on-screen and it's just a stuttery mess until the shader cache builds up (generally by using a complete set of movements for every character, in every stage), it doesn't matter if you put it in a RAM Disk or not (I tested that myself). Further evidences of that is the stuttering simply disappearing if running this game with async shader option from Ishiiruka branch. Using WIP builds of the uber shaders PRs that phire submitted also get rid of almost all stuttering in Tatsunoko Vs Capcom...
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ASRock Z97M OC Formula: Pentium G3258, GeForce GT 440, 16 GB DDR3-1600, Windows 10 (22H2) 11-10-2015, 07:08 AM
It does sound reasonable that the original poster tested the game a second time with the ISO in a RAM disk, without thinking of the shader cache having been generated.
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