(11-09-2015, 10:58 PM)JosJuice Wrote: No, this has nothing to do with shaders.
In that particular case I can surely say that the problem is shader stuttering. Tatsunoko Vs Capcom is a game known to use thousands of shaders for almost everything it displays on-screen and it's just a stuttery mess until the shader cache builds up (generally by using a complete set of movements for every character, in every stage), it doesn't matter if you put it in a RAM Disk or not (I tested that myself). Further evidences of that is the stuttering simply disappearing if running this game with async shader option from Ishiiruka branch. Using WIP builds of the uber shaders PRs that phire submitted also get rid of almost all stuttering in Tatsunoko Vs Capcom...
Avell A70 MOB: Core i7-11800H, GeForce RTX 3060, 16 GB DDR4-3200, Windows 11 (Insider Preview)
ASRock Z97M OC Formula: Pentium G3258, GeForce GT 440, 16 GB DDR3-1600, Windows 10 (22H2)
ASRock Z97M OC Formula: Pentium G3258, GeForce GT 440, 16 GB DDR3-1600, Windows 10 (22H2)
