• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
« Previous 1 ... 366 367 368 369 370 ... 1198 Next »

Built in decompression algorithm
View New Posts | View Today's Posts

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Built in decompression algorithm
11-20-2016, 03:14 PM (This post was last modified: 11-20-2016, 03:17 PM by gamemasterplc.)
#2
gamemasterplc Offline
Above and Beyond
*******
Posts: 1,111
Threads: 7
Joined: Mar 2016
The algorithm is a Yay0 if it is using the BIOS fonts. Try setting a Write breakpoint on the data and restart the game and start running again when the breakpoint is hit until you find at least 1 byte of the expected data at the memory address to find the routine that decompresses the font. You might be able to update chunk pointers in the file and create a bypass decompression hack to insert the font in the game. Your custom image must be in the original texture format and resolution for it to work properly from experience.
Website is gamemasterplc.com. Youtube Channel is gamemasterplc.
Website Find
Reply
« Next Oldest | Next Newest »


Messages In This Thread
Built in decompression algorithm - Bring Stabity - 11-20-2016, 02:37 PM
RE: Built in decompression algorithm - gamemasterplc - 11-20-2016, 03:14 PM
RE: Built in decompression algorithm - Bring Stabity - 11-21-2016, 08:42 AM

  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 2 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode