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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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Building Dolphin for OS X
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Building Dolphin for OS X
06-26-2014, 12:04 AM
#1
vanillaGamer Offline
veeToThaGee
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Greetings,

I am attempting to build Dolphin for OS X in the hopes that I can use the stable builds instead of the development builds moving forward.
I am building under OS X 10.9, using CMAKE via the instructions here: https://github.com/dolphin-emu/dolphin

When I do the build, it appears to be working, and it takes roughly 10-20 minutes on my MacBook Air. However, when it is completed, I am presented with an app bundle in the Binaries folder with a prohibitory sign over it. When I do Show Package Contents, the MacOS and Resources folders are empty, yet the Info.plist file appears to be complete.

I'm seeking help with this, if anyone would kindly assist. I can provide log/output files if that would be helpful.

Thanks!
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06-26-2014, 03:34 AM
#2
pauldacheez Offline
hot take: fascism is bad
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I'm not sure what the issue would be here, everything works fine for me. Did you install CMake and Xcode's Command Line Tools package? Does make give you any errors?

I like the concept of an OS X-centric emulation news site, by the way. Especially since there aren't any other ones that I know of. >_>
<@skid_au> fishing resort is still broken: http://i.imgur.com/dvPiQKg.png
<@neobrain> dafuq
<+JMC47> no dude, you're just holding the postcard upside down
----------------------------------------
<@Lioncash> pauldachz in charge of shitposting :^)
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06-26-2014, 06:51 AM (This post was last modified: 06-26-2014, 12:37 PM by vanillaGamer.)
#3
vanillaGamer Offline
veeToThaGee
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I've installed cmake and the Xcode command line tools, and to the best of my knowledge I did it correctly. I'm going to have another look over it tonight and perhaps try it with a different build. While I'd like to get the stable builds in the future, I'm hoping just to get it working at this point. lol

I'm gonna give it another shot and note any errors I receive. Just didn't want to paste a wall of text for my first post. Wink

And thanks for the kind words about the site. That was exactly my intention. Smile
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06-26-2014, 01:08 PM
#4
vanillaGamer Offline
veeToThaGee
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(06-26-2014, 03:34 AM)pauldacheez Wrote: I'm not sure what the issue would be here, everything works fine for me. Did you install CMake and Xcode's Command Line Tools package? Does make give you any errors?

I like the concept of an OS X-centric emulation news site, by the way. Especially since there aren't any other ones that I know of. >_>

Issue persists. Attached are the logs, both the error and the output. I've also attached the broken binary. Let me know if you need any other information. Thanks again for your help!


Attached Files
.zip   cmakeissues.zip (Size: 6.16 KB / Downloads: 139)
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06-26-2014, 01:33 PM
#5
pauldacheez Offline
hot take: fascism is bad
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Huh... The issue's that OpenMP support is being enabled for some reason when current stable versions of Clang don't support it. Sounds like you're using a beta of Xcode 6, which does have a copy of Clang, possibly with partial OpenMP support. Try doing "cmake -DOPENMP=OFF .. && make -j5". (That -j5 is just there to make it use more threads when compiling, of course.)
<@skid_au> fishing resort is still broken: http://i.imgur.com/dvPiQKg.png
<@neobrain> dafuq
<+JMC47> no dude, you're just holding the postcard upside down
----------------------------------------
<@Lioncash> pauldachz in charge of shitposting :^)
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07-06-2014, 02:16 AM
#6
vanillaGamer Offline
veeToThaGee
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Hi Paul,

Just now getting around to trying this out. The ".." in the command you suggested... Does that actually go in there, or is that a placeholder for some other string of text?

Cheers!

(06-26-2014, 01:33 PM)pauldacheez Wrote: Huh... The issue's that OpenMP support is being enabled for some reason when current stable versions of Clang don't support it. Sounds like you're using a beta of Xcode 6, which does have a copy of Clang, possibly with partial OpenMP support. Try doing "cmake -DOPENMP=OFF .. && make -j5". (That -j5 is just there to make it use more threads when compiling, of course.)
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07-06-2014, 02:58 AM
#7
pauldacheez Offline
hot take: fascism is bad
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The .. signifies the directory above the current working directory, e.g. in /Users/Hitler/dolphin-emu/build/ it'd be /Users/Hitler/dolphin-emu/. Assuming you're using a separate build directory (e.g. ~/dolphin-emu/build/), the .. actually goes in there. If you're lazy like me and enjoy being able to git clean -qdf all those files cmake throws everywhere, you can do everything directly in ~/dolphin-emu/ – just take out one of those two periods.
<@skid_au> fishing resort is still broken: http://i.imgur.com/dvPiQKg.png
<@neobrain> dafuq
<+JMC47> no dude, you're just holding the postcard upside down
----------------------------------------
<@Lioncash> pauldachz in charge of shitposting :^)
Website Find
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07-25-2014, 03:53 AM
#8
vanillaGamer Offline
veeToThaGee
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Posts: 7
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Joined: Jun 2014
Wanted to thank you, even if it's a bit late. This helped. Cheers!

(07-06-2014, 02:58 AM)pauldacheez Wrote: The .. signifies the directory above the current working directory, e.g. in /Users/Hitler/dolphin-emu/build/ it'd be /Users/Hitler/dolphin-emu/. Assuming you're using a separate build directory (e.g. ~/dolphin-emu/build/), the .. actually goes in there. If you're lazy like me and enjoy being able to git clean -qdf all those files cmake throws everywhere, you can do everything directly in ~/dolphin-emu/ – just take out one of those two periods.
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