I've looked around and am still pretty confused on how to build native OpenGL code for the Tegra K1 and set up a valid surface.
Which library do I link to, how would I load it, and where is the GL/gl.h header?
According to Dolphin's logcat, it loads libGLESv1_cm, and that doesn't seem right.
I've downloaded the Nvidia's TADP, and couldn't find anything useful in that respect.
Which library do I link to, how would I load it, and where is the GL/gl.h header?
According to Dolphin's logcat, it loads libGLESv1_cm, and that doesn't seem right.
I've downloaded the Nvidia's TADP, and couldn't find anything useful in that respect.