• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Hardware v
« Previous 1 ... 133 134 135 136 137 ... 189 Next »

Building a PC for Xenoblade
View New Posts | View Today's Posts

Pages (3): « Previous 1 2 3
Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Building a PC for Xenoblade
06-17-2013, 07:18 AM (This post was last modified: 06-17-2013, 07:20 AM by Comae.)
#21
Comae Offline
Junior Member
**
Posts: 35
Threads: 2
Joined: Jun 2013
Just think about the performance gap for such a small enhancement. I don't really say AA don't impact, I only say its near useless to go too far if, for example, you are on a 1080p on 22" ou 24".
Find
Reply
06-17-2013, 07:46 AM
#22
Shonumi Offline
Linux User/Tester
**********
Administrators
Posts: 6,513
Threads: 55
Joined: Dec 2011
I don't know about the rest of you all, but I can definitely tell the difference between 4xMSAA and anything higher (8x or 16x). This stands for my current 22" 1080p display and my old 1280x1024 display. 8xMSAA is the least I'll even think about. I don't really use SSAA all that much though, even if it is available in OpenGL, so I can't comment on its use.
Website Find
Reply
« Next Oldest | Next Newest »
Pages (3): « Previous 1 2 3


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread:



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode