(01-11-2015, 07:00 PM)Sonicadvance1 Wrote: Don't use clang to build Dolphin mobile, it's untested on ARMv7 and actually breaks AArch64.
I'd also recommend using native API level 16 or above since I'll be pushing some changes that will require that version minimum soon.
The "-DUSE_GLES3=True" option is no longer available, we detect everything at run time now.
With [color=#000000]arm-linux-androideabi-4.8 i have errors like "armv7abi," "-mfpu" etc[/color]
[color=#000000]I will see that tomorrow [/color]
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Windows 10 x64 Pro
Cooler Master Hyper 212 Evo
Asus Z97 Pro Gamer
16 Go (4 x 4 Go) G.Skill RipJaws X Series CL9 2133 Mhz
MSI Geforce GTX 960 Gaming 4G @1510/1950
SSD PNY CS1111 120 Go(System)
Seagate Barracuda 7200.14 SATA 6Gb/s 1 To(Games)
Cooler Master G650M
Iiyama Prolite GE2488HS
In Win Buc
Windows 10 x64 Pro