(01-08-2018, 10:23 PM)cloudgames Wrote: [color=#212121]the file should be this[/color]englisgh
[color=#212121]il file dovrebbe essere questo
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[color=#212121][color=#212121]it should be in one of these two parts of the bad file the error from what I understand, then I do not know, I know little of this kind of language.[/color][/color]
ita
dovrebbe essere in uno di queste due parti del file bad l'errore da cio che ho capito,poi non so ,so poco di questo tipo di linguaggio.
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#extension GL_ARM_shader_framebuffer_fetch: enable
#define FB_FETCH_VALUE gl_LastFragColorARM
#define FRAGMENT_INOUT out
precision highp float;
precision highp int;
precision highp sampler2DArray;
precision highp usamplerBuffer;
precision highp sampler2DMS;
precision highp image2DArray;
#define float2 vec2
#define float3 vec3
#define float4 vec4
#define uint2 uvec2
#define uint3 uvec3
#define uint4 uvec4
#define int2 ivec2
#define int3 ivec3
#define int4 ivec4
#define frac fract
#define lerp mix
struct Light {
int4 color;
float4 cosatt;
float4 distatt;
float4 pos;
float4 dir;[/color]
[color=#000000][color=#000000]#extension GL_ARM_shader_framebuffer_fetch: enable
#define FB_FETCH_VALUE gl_LastFragColorARM
#define FRAGMENT_INOUT out
precision highp float;
precision highp int;
precision highp sampler2DArray;
precision highp usamplerBuffer;
precision highp sampler2DMS;
precision highp image2DArray;
#define float2 vec2
#define float3 vec3
#define float4 vec4
#define uint2 uvec2
#define uint3 uvec3
#define uint4 uvec4
#define int2 ivec2
#define int3 ivec3
#define int4 ivec4
#define frac fract
#define lerp mix
//Pixel Shader for TEV stages
//4 TEV stages, 2 texgens, 0 IND stages
int idot(int3 x, int3 y)[/color]
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