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Bug Custom Textures And Anisotropic Filtering
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Bug Custom Textures And Anisotropic Filtering
03-28-2016, 12:11 AM
#1
Italo Monteiro
Unregistered
 
Sad 
I'm With the Next Issue, When The Active Custom Textures and anisotropic filtering, Dolphin Shows Type A Lines That Make a Filtering, Ja I tried several versions of Dolphin Ate Stable And That Bug continues. : /. I'll Leave A Picture With Bug When Enables filtering, more When Disables The lines disappear So That It Bad Quality.
1 Picture = Dolphin From Setup (http://imgur.com/4ZLCl7s)
2nd Image = Enabled Filtering (http://imgur.com/wiaZV8a)
3rd Image = Off Filtering (http://imgur.com/HcycVCo)

Sorry for English. (Google translator)
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03-28-2016, 09:15 AM
#2
Intruso Offline
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Using anisotropic filtering on Direct3D has the same effect that "Force texture filtering", causing those glitches.
If you want to use AF you should use OpenGL backend.
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03-28-2016, 09:21 AM
#3
JosJuice Online
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(03-28-2016, 09:15 AM)Intruso Wrote: Using anisotropic filtering on Direct3D has the same effect that "Force texture filtering", causing those glitches.
If you want to use AF you should use OpenGL backend.

That was changed in 4.0-9161.
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03-28-2016, 09:26 AM
#4
Intruso Offline
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(03-28-2016, 09:21 AM)JosJuice Wrote: That was changed in 4.0-9161.

The day before yesterday. I didn't know. Angel
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03-28-2016, 12:27 PM
#5
Italo Monteiro
Unregistered
 
OpenGL // // DX11 DX9 //
and bug continues
Ja babble several versions of Dolphin 3.0 / 3.5 / 4.0 / 4.0.1 / .4.0.2
And the Development versions and yet this error continues.
I think it must be something or the NVIDIA driver or with Windows 10.
Unfortunately I not know q do've seen several videos of gameplayers with textures and filtering function normally so that was Windows 7.
: /
(Google Translater)
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