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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Bring 2x25 SSAA back !
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Bring 2x25 SSAA back !
10-27-2010, 04:57 AM
#21
Squall Leonhart Offline
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stop playing crap games then Tongue

jaggies easily show up in most 3D games regardles of EFB scale, and most of the time using anything other then fractional while using super sampling makes things worse.
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10-27-2010, 05:08 AM (This post was last modified: 10-27-2010, 05:13 AM by Starscream.)
#22
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This is no AA and 3x efb.

[Image: noaa.th.jpg]

4xAA and 1x EFB

[Image: efbx14xaa.th.jpg]

Not much difference if any.

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10-27-2010, 05:21 AM
#23
StripTheSoul Offline
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@StarScream: Welllllll, most of that image is 2D, and Chris is rather far in the back...you might want to take comparison shots with only 3D Wink
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10-27-2010, 05:27 AM
#24
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Sure.

No AA and 3x EFB.

[Image: noaae.th.jpg]

4xAA and 1x EFB.

[Image: 4xaa.th.jpg]

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10-27-2010, 05:44 AM
#25
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Sorry to get off topic here but would it be possible to adjust the LOD bias in dolphin with an option? A -3.0 LOD bias + 4xSSAA would be a really nice combination.
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10-27-2010, 06:19 AM
#26
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YET another option..? :/

I'd know how to do that, but honestly we can't add options for everything...
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10-27-2010, 06:30 AM
#27
StripTheSoul Offline
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@ StarScream: Hm, true, not much of a difference. But well, both screens show jaggy edges, so the combination of both would be best, and that's where 2x SSAA would be nice cuz 4x totally kills the performance ^^
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10-27-2010, 06:44 AM (This post was last modified: 10-27-2010, 06:48 AM by Xtreme2damax.)
#28
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(10-27-2010, 05:08 AM)[SS] Starscream Wrote: This is no AA and 3x efb.

[Image: noaa.th.jpg]

4xAA and 1x EFB

[Image: efbx14xaa.th.jpg]

Not much difference if any.


To settle this just talk to rodolfo, it was requested to add 2.25 AA again and I believe he was the one that mentioned that the same effect without a performance hit can be achieved by 2x EFB scale.

@Squall, I have a lot of games, a few of which pushed the actual system to it's limits. Increasing the internal resolution does make a considerable difference and achieves a similar effect as AA does.

And to illustrate my point, I present the following evidence. SSAA disabled and efb scale tested at 1x (native), 2x, and 3x respectively. Notice how the edges are smoothed at as you change the internal resolution, just like with AA?

The last two pictures had to be compressed a bit in order to upload them. I will test again and upload the pictures in full quality somewhere since the forum only allows a max of 500 kb for an image. However I feel these should suffice and the difference quite noticeable.

There's some minor jaggies, but it does smooth the edges out quite a bit. It improves the quality of the entire scene, not just the edges.


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10-27-2010, 07:13 AM (This post was last modified: 10-27-2010, 07:17 AM by Squall Leonhart.)
#29
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check out twilight princess, link has jaggies on his clothes ffs.

also, who the heck uses 1x EFB. you aren't demonstrating anything by gimping the test.

use fractional, it provides better results of super sampling on vs off, since linear and numerical skew the quality of super sampling.
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10-27-2010, 07:46 AM (This post was last modified: 10-27-2010, 08:54 AM by Link_to_the_past.)
#30
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(10-26-2010, 10:10 PM)Squall Leonhart Wrote: Higher resolution does not address jagged edges, and SSAA blur is subject to texture size in the first place.

It does if you have a high resolution (pixels per inch) monitor. The higher the resolution and the smaller the size of the screen (like many laptop screens have), the higher the anti-aliasing you will get. Picking a high resolution over a low resolution with antialiasing is like night and day in such a screen.

Btw here are some comparison shots between efb scale 3x and SSAA 9x(with native res). The second pic is blurry with less details (and it has a smaller file size with jpeg compression due to that). Note that it is the best quality antialiasing method you can get, CSAA is even worse ;-).
[Image: dolphin2010102701035641.th.jpg]

[Image: dolphin2010102701052247.th.jpg]
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