So I fired up Dolphin yesterday in an attempt to make some ASM hacks for the Wii, but my progress was halted due to the Debug mode of Dolphin not containing working breakpoints... Why would there even be a debug mode in the release version of Dolphin if breakpoints do not work? I have read several threads on the subject of either them not working, working only after execution, people suggesting users compile their own versions (the code is commented out?), etc... but this still doesn't answer the question of why working breakpoints aren't included in the release version of Dolphin debug mode (-d or /d).
If I'm in error here please let me know as I really could not find a lot of information on the subject due to limited information being available (via this forum). Also if there is some secret I'm missing to get the breakpoints to break let me know as I've looked around the options of the emu with no luck. Outside of this issue everything else is presented well for the most part, and looks to be a very nice hacking interface overall.
Any help is appreciated.
If I'm in error here please let me know as I really could not find a lot of information on the subject due to limited information being available (via this forum). Also if there is some secret I'm missing to get the breakpoints to break let me know as I've looked around the options of the emu with no luck. Outside of this issue everything else is presented well for the most part, and looks to be a very nice hacking interface overall.
Any help is appreciated.