It seems the RE series isn't the only games that erroneously use bounding box. Secret Files 2 also does too apparently during the harbor scene. Someone needs to re-add the option the enable or disable bounding box calculations to avoid all these needless slowdowns.
Bounding box erroneously used in games
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11-08-2014, 11:15 PM
As far as I remember, a fix to better detect which games really use bounding box is in development...
Avell A70 MOB: Core i7-11800H, GeForce RTX 3060, 16 GB DDR4-3200, Windows 11 (Insider Preview)
ASRock Z97M OC Formula: Pentium G3258, GeForce GT 440, 16 GB DDR3-1600, Windows 10 (22H2) 11-09-2014, 03:43 AM
Bounding Box isn't erroneously being used in games, games are erroneously using bounding box. Big difference.
Anyway, like I said before it's being looked into. 11-10-2014, 04:07 PM
The Sky Crawlers: Innocent Aces for Wii can also be put into this list just as an FYI
![]() 11-10-2014, 04:51 PM
Is Secret Files 2 and Sky Crawlers fixed by this build?
https://dl.dolphin-emu.org/prs/pr-1379-d...est-x64.7z 11-10-2014, 08:08 PM
Yes, seems fixed. Thanks. Now if only someone would fix the HLE audio in The Last Story.
11-10-2014, 10:13 PM
(This post was last modified: 11-10-2014, 11:08 PM by zephyrsurfer.)
(11-10-2014, 04:51 PM)skid Wrote: Is Secret Files 2 and Sky Crawlers fixed by this build? Unfortunately Sky Crawlers isn't fixed ![]()
I don't think Tunguska is the same issue as the game doesn't boot at all. Also, Secret Files 2 takes forever to load from screen to screen, I don't know if it's the emulator or my ISO. When did Tunguska ever worked? All I ever get is a black screen.
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