Bound boxing for paper mario
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07-14-2017, 03:28 PM
What about sync on skip idle with dual core enabled and without SyncGPU?
SyncOnSkipIdle = True This seems to help better than SyncGPU with the desyncs as it did a year ago or longer with Twilight Princess on dual core. Normally TP would freeze when entering/exiting areas without sync on skip idle enabled when using dual core,and SyncGPU was bad for performance from constant stuttering not related to shaders. In some cases,this alternative may fail to work for some games,but I find it works really well for me.
Shield TV Pro (stock/non-rooted OTA 6.3)
Acer Aspire E 15 E5-575G-59EE CPU: i5-6200U 2.3-2.8Ghz _ GPU: Nvidia GeForce 940MX 2GB (GDDR5) VRAM Hyundai 8GB DDR4 Dual-channel SDRAM _ 1000GB HDD New; CPU: Intel i9 9900KF_ GPU: Nvidia RTX 2060 Super | ◕‿◕ 07-14-2017, 08:07 PM
07-15-2017, 09:39 AM
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